Game Design
Arcade Game: Strictly speaking, a computer game that is found in an arcade envi- ronment. It may also refer to home conversions ...
gaming, where each player has his own computer system and thereby cannot always see what the other players are doing. Boss Monst ...
Color: Beyond the obvious definition, in terms of game design this may also refer to the specific content and setting of a game. ...
even if it has a number of different paths for the player to explore. DM: Depending on the context, seeDungeon MasterorDeath-Mat ...
Focus: A brief, three- to five-sentence description of the most important concepts guiding a game’s development. Described in de ...
Game Mechanic: A specific way in which a part of the gameplay is implemented. For instance, the mechanic for doing an attack-jum ...
saved games, and choosing other options from the main menu, but also for communicat- ing information to the player not readily a ...
between two people is interactive, however, since both parties listen to what the other has to say and will then say something r ...
outside of a single dimension: forward or backward. In gaming, a linear game is one that does not give players much choice in wh ...
Mod: Short for “modification,” mods are user-created add-ons or changes to an exist- ing game. Mods were popularized by id Softw ...
NURBS: Stands for non-uniform rational B-splines. A 3D graphics technique for cre- ating curved surfaces, a detailed explanation ...
PK, PKing: SeePlayer Killer. Place-Holder: Typically refers to sound or art used in a game while it is in develop- ment but whic ...
PSX: An abbreviation for Sony’s PlayStation console. Actually based on an early name for the system, the PlayStation X. Nonethel ...
Scripted events play the same way every time a player plays a level.Half-Lifeused scripted events, sometimes combined with dynam ...
referred to as a finite state machine or FSM. State Machine: SeeState-Based AI. Story Bible: A document that contains all the in ...
bizarre hybrid of real-time and turn-based gameplay. Turn-Based Strategy: SeeTurn-Based. Vertex Deformation: A 3D animation syst ...
Selected Bibliography .................... Selected Bibliography.......................... The following references have been a ...
fantastic. Though not specifically about game design, the book will be a joy to read for anyone who wants to learn more about th ...
Next Generation(Imagine Media, Inc.) Sadly no longer being published,Next Generationwas a unique hybrid com- puter/console game ...
http://www.gamasutra.com Gamasutra is the sister web site ofGame Developermagazine. The site runs origi- nal content as well as ...
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