and right while on the ladder by using the right stick. In ladder mode, some of the
player’s movement control buttons will perform different actions:
- Move Forward Button:The Move Forward button will cause the player to move
up the object. - Move Backward:This button will move the player character down the object.
- Jump or Use Button:These buttons will cause the player to immediately jump
off/dismount the ladder at their current location.
Ladders will be found in the game-world rotated at arbitrary angles, though there will
always be enough space left at their top to allow the player to appropriately play the dis-
mount animation.
Immobilization
Player can become immobilized by certain monsters’ attacks. Typically, the monster
will grab the player tightly and continually damage him until the player breaks free. For
example, the Mainliner immobilizes the player by jumping onto his back and wrapping
his limbs around him, while the Nooseman grabs the player with his strong arms while
hanging from the ceiling. (For more information on the way the creatures immobilize
the player, see the NPCs section later in the document.) While immobilized, the player
is still able to turn and pitch the camera, but cannot move forward, backward, strafe, or
jump. The player must hit the Attack or Jump button repeatedly while immobilized in
order to break free, throwing the monster off of himself.
First-Person/Examine Mode
At any time when he is on the ground and not immobilized, the player can enter a
first-person state called Examine Mode by pressing and holding the First Person but-
ton. The camera will change to be a first-person view as described in the Camera
section above. The player is able to look around the environment using the left stick to
pitch up and down and turn right and left, while the right stick will allow the player to
strafe slowly to the left and right.
In this mode the player will be able to see their current weapon at the bottom of the
screen pointing away toward a reticle, which is drawn in the center of the screen. The
player will be able to attack with any of his weapons in this view, though he will not be
able to do so with the benefit of target-locking, instead needing to aim to hit targets.
The player will be able to use this mode to take aimed shots at targets which may not be
auto-targetable, such as puzzle elements, explosive barrels, or light sources. The
player’s accuracy with his weapon increases when in First-Person Mode. For some
characters, the player will be able to extra damage to his targets by shooting them in
particular areas, such as the heads of human characters.
The player will not be able to jump or use any objects, or enter Insanity Mode while
in First-Person Mode. However, he will be able to throw grenades, switch weapons via
his inventory, activate the map, and turn on and off the Flashlight.
Aimed Weapon Mode
As described above, while the player holds down the Target button Torque will be put
into Aimed Weapon Mode. This affects Torque’s movement and the behavior of the
Appendix B: Sample Design Document:The Suffering 595