Game Design

(Elliott) #1

weapons. For instance, the player could stun a creature and then switch to the Shiv to
get in a number of damaging melee attacks before it becomes mobile again. The player
could also stun a creature and then reposition to a more distant location from which to
use his projectile weapons.


Projectile Weapons

Pistol


This Pistol is an extremely large revolver-style handgun. On reload, the revolver’s
chamber rotates outward from the body of the gun, allowing all the spent shells to be
ejected simultaneously. The Pistol is fired in an arm-extended pose. For the purposes of
Unspeakable, the reloading of the Pistol will be unrealistically fast, allowing the player
to fire his six shots with only a slight pause before being able to continue firing. The
player is also able to use two Pistols simultaneously, resulting in a slightly reduced
accuracy but with a double rate of fire. Even with two Pistols, the player can still only
target a single enemy at a time.
The Pistol will fire a single shot for each press of the Attack button, meaning the
player will have to repeatedly press the button in order to keep firing. The Pistol is the
most accurate and thereby has the longest effective range of any of the game’s projec-
tile weapons, except for the Mounted Machine Gun. The Pistol has extremely light
stopping power and no stunning capabilities.
The Pistol is the core weapon inUnspeakable, and will likely be the weapon the
player uses the most. The Pistol also has the most available ammunition.


Shotgun


Unspeakablefeatures a pump shotgun with a shortened barrel and a small grip, of the
type that might see use in a prison or in other aspects of police work. The Shotgun is
fired from a lowered position, with both hands holding the weapon mid-torso. After
each shot is fired the player will automatically re-cock the weapon, forcing a noticeable
pause between each shot. When the weapon is out of shots, the player will very quickly
be seen shoving more cartridges into the weapon, which will result in the longest
reload time of any of the projectile weapons.
When the Attack button is pressed, the Shotgun will fire a number of shots simulta-
neously, with each shot’s direction randomized such that it creates a “spread” pattern
on whatever it hits. Similarly to the Pistol, the player will have to repress the button to
fire a second group of shots. Because of its multiple shots fired, the Shotgun has
extremely effective stopping and stunning capabilities.
The Shotgun will be a more effective weapon against enemies who are in close
range to the player, especially with its stopping power. However, because of its inaccu-
racy, players will be wasting their bullets if trying to hit distant targets.


Machine Gun


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Flame Thrower


[...]


618 Appendix B: Sample Design Document:The Suffering

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