Game Design

(Elliott) #1

DH23. With all theCartwheelerskilled, a final one rips through the door to theLock
Down Gate Control Room and hurtles into the room. Defeating the
Cartwheeler, the player is then able to go into the Lock Down Gate Control
Room.
DH24. In theLock Down Gate Control Room, the player can operate aLock Down
Switch, which operates theDouble Lock Down Gatethat blocks progress out of
theLarge Foyer. However, it only opens the first gate, closing the second. Re-flip-
ping the switch inverts the positions of the doors. In order to get through the gate,
the player must first make the first gate open, and then push aStatuefrom the
Large Foyerto the gate. Then, while the first gate is open, if the player pushes the
Statue under the gate, and then re-flips the switch, both of the gates will be opened
and the player can proceed down the hall.
DH25. Straight ahead, the hall passes theGas Chamber Control Roomand then
leads to another hall that forks off to the east. If the player passes that hall and con-
tinues, he comes upon theLethal Injection Control Room. In that room the
player finds someRevolver AmmoandBatteriesfor the Flashlight. The player
can also look in on theLethal Injection Room, though he cannot access it at this
time. If the player continues down the hall past the Lethal Injection Room, he finds
that the hallway has collapsed and he cannot progress. Along this section, the
player fights a number of additionalCartwheelers.
DH26. The player must go back to the hallway that veered off to the east. Traveling
down that hallway, the player comes to the door to theLethal Injection Room,
which is locked, as well as the door to theGas Chamber Room, also locked.
DH27. The player must go back to where he passed theGas Chamber Control Room.
There the player will be able to see into theGas Chamber Room, which is barren
except for theGas Chamberitself. Strapped into the chair inside theGas Cham-
beris aGas Chamber Victim, who turns to look at the player and is crying out for
help, though his cries are inaudible. In the room is theGas Chamber Switch,
which the player can flip if he wants to. If he does, theGas Chamberfills with gas
and theGas Chamber Victimis seen to be struggling and screaming as he dies.
DH28. Also in theGas Chamber Control Room, the player will find aDoor Switch,
which opens the previously locked door to theGas Chamber Room. Now the
player can travel down to the Gas Chamber Room door and enter.
DH29. Entering theGas Chamber Room, the door suddenly slams shut behind the
player and the player cannot re-open it.
DH30. If, in DH27, the player killed theGas Chamber Victimin theGas Chamber,
the Gas Chamber Victim is slumped over in the chair, dead, and the door to theGas
Chamberimmediately springs open and gas starts billowing out.
DH31. If, in DH27, the player did not kill theGas Chamber Victim, the man is still in
theGas Chamber, screaming (almost inaudibly) for the player to let him out.
However, the player is unable to open the door to the Gas Chamber. Looking into
theGas Chamber Control Roomthrough the glass wall that separates the two,
the player sees a shadowy, indistinct human figure who flips theGas Chamber
Switchthat fills up theGas Chamberwith the deadly gas. TheGas Chamber
Victiminside is killed in the same manner as if the player had flipped the switch.


Appendix B: Sample Design Document:The Suffering 641

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