Game Design

(Elliott) #1

Options -> Goes to the Options Screen
The Archives -> Goes to the Archives Screen


Game Paused Menu Screen


Resume -> Unpauses the game and closes the menu
Save -> Goes to the Saved Game Screen
Revert -> Goes to Confirm Dialog, then ends current game and loads last used
save-game
Load -> Goes to the Load Game Screen
Options -> Goes to the Options Screen
Quit -> Goes to Confirm Dialog, then ends current game and goes to the Main Menu


Load Game Screen


Lists all currently saved games. If the player selects one, that game is loaded and the
game is started. Player is also able to delete old saved games.


Save Game Screen


Shows all available save slots, including those with saves already in them. If the player
selects one, the current game state is saved there and gameplay is resumed.


Options Screen


Controller Settings -> Goes to the Controller Settings Screen
Screen Alignment Settings -> Goes to the Screen Alignment Settings Screen
Audio Settings -> Goes to the Audio Settings Screen
Return to Main Menu -> Goes to the Main Menu


Controller Settings Screen


Controller Configuration Selection (Player selects from three presets)
Customize Controller -> Goes to the Customize Buttons Screen
Checkpoint Save -> Save to Memory/Prompt/Save to Memory Card
Help Text On/Off
Look Sensitivity Slider
Invert Pitch Toggle Box
Vibration On/Off Toggle Box
AutoTargeting On/Off Toggle Box
Auto Pitch Correction On/Off
Return to the Options Screen -> Goes to the Options Screen


Customize Controller Screen


Allows player to remap functionality of buttons as they desire, including analog sticks.


Screen Alignment Settings Screen


Player is able to adjust the alignment of the screen to fit their display device.
Return to the Options Screen -> Goes to the Options Screen


Audio Settings Screen


Sound Effects Volume Slider
Dialog Volume Slider


652 Appendix B: Sample Design Document:The Suffering

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