Game Design

(Elliott) #1

DMA Design, 478
documentation for development, 306-319
Doom, xx, 9-10, 49, 126, 139 , 148, 154,
213, 219, 282 , 344, 367, 451, 455, 460,
462, 463, 514
engine, 469
head interface in, 139
Doom II, 9 , 367
Doornbos, Jamie, 425
Dornbrook, Mike, 173, 179
Dr. Muto, 87, 104-106, 105 , 106 , 111
Dragon Speech, 272
Drakanseries, 208, 402
Drakan: Order of the Flame, 246, 364-365,
404
Drakan: The Ancients’ Gates, xvii, 134
Driver,7
driving games, 103
drop outs in multi-player games, 244
Dub Media, 195
Duke Nukem 3D, 219, 470
Dungeon Master, 99, 205, 245
Dungeon Master, 503
Dungeon Siege, 452-453
Dungeons & Dragons, 205, 238, 245, 248,
477
dying, 148, 218, 228, 233, 266, 323


E
Earth Day, 270
Eastern Front (1941), 257, 260-261, 267
easy-to-learn games, 33, 58, 60
easy-to-play games, 33
eBay, 196
economic simulations, 24, 25
vs. biological simulations, 416
ecosystems, 416-420
Edith, 421, 433-434
Egyptian Rumba,73
Eidos, 517, 518
Electric Ladyland, 533
Electronic Arts, 103, 174, 269, 436, 501,
530
Elements of Style, The, 306
Elliot, Lauren, 324
Ellipsis Special Documents, 374-375
Ellison, Harlan, 40-41
emergence, 117-118, 253, 442-443
emoticons, 249
Emotion Engine, 279
emotions in games, 6, 239, 522, 523-524
Empire, 21, 269


empowerment, 123, 383-384, 475
Enchanter, 177, 180
end-games, 16-17, 243
endings,
determining through gameplay, 161-162
multiple, 121-122
enemies, outnumbering players, 154-155
engines,seegame engines
Ensemble, 253
entertainment media, 38
entity editors, 399
environment,seegame-worldandsetting
Erasmatron, 257, 272-280, 276
commercial viability of, 273
creating story-worlds with, 273
predetermined endings, 274-275
story-world options, 276-277
Erasmatron 2, 273
escape, impossibility of, 16
event-based, 512
EverQuest, 241, 243, 248
evolution of games, 38, 108
expectations of player, 8-18, 63, 126-127
experimentation, 234, 291, 386
experienced game players, 247
exploits, 118, 254, 442
exploration, 6, 15, 223, 228, 234, 414,
456-457, 460-461, 462, 491
external materials, storytelling through, 206,
216-217
F
F-15 Strike Eagle, 20, 36
F-19 Stealth Fighter, 20, 21
facial expressions, 276
factions in games, 516-517
Fairbanks, Douglas, 347
fairness of game-world, 14
Fallout, 451, 455
Falstein, Noah, xvi, 124, 215-216
familiarity with game’s subject matter,
384-386
family gaming, 193
fans, 421
fantasy fulfillment, 7-8
feature thin games, 254
features,
adding to level editor, 405
player-requested, 254
unique, 361

682 Index

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