Game Design

(Elliott) #1

Maze Invaders,97
Maze Wars, 173
McCarthy, Pat, 98
McCloud, Scott, 221, 271, 274, 427, 532
McLuhan, Marshall, 533
“meat on the bones,” 185-186, 191, 194,
197
Mechner, Jordan, 320-354
MechWarrior 2, 208
Medal of Honor, 522
media, 217-218, 482
games as, 533-534
mixing, 211
vs. games, 2
Meier, Sid, xvii, 20-39, 118, 134, 269, 408
mentoring, 248
menus, 189-190, 277, 311, 352, 373,
388-389
Meretzky, Steve, 487, 172-201
metagame, 461
Metal Gear Solid, 455
metrics, 255, 441-442, 443-444
Metroid Prime, 17
micro-goals, 12
micro-management, 24
Microprose, 20, 36
Midway, 51
Midway Games West, 95
Millipede, 87, 96 , 96-97, 97
Mills, William, 475
Min, Art, 254
Mind Forever Voyaging, A, 172, 176-177,
197, 198, 199, 203
mini-games, 22-23
Minotaur, 296, 298
mirror world, 247
Missile Command, 58, 393
mission briefings, 301, 315
mission statement, 70
missions, 203-204, 304, 480
mistakes, player, 127-128
MIT Lab for Computer Science, 173
Mixon, Laura, 273, 274
Miyamoto, Shigeru, 1, 457, 529
Mizuguchi, Tetsuya, 449
mock-ups, 317
model railroads, 24
modeling (simulations), 410-411
mods, 406
modular game design, 324-325
Molyneux, Peter, 483


Monkey Island, 219
Monopoly, 213, 238, 243
Moore, Rich, 87
morals, 176-177
Moriarty, Brian, 168, 180, 190, 222, 227,
228-230, 479
motivations, for working in game
development, 85, 534
mouse, 62, 131-132, 133-134, 230-231, 303,
329, 388, 412, 429, 507
movement system, 363
Mucha, Alphonse, 334
MUDs, 3, 4, 241, 248, 256
M.U.L.E., 239-240, 269
multi-player, 38, 98-99, 101, 102, 157, 171,
237-256
multi-player games, 3, 4-5, 210, 244-245,
303-304, 437-438, 461
adding support for, 251-252
converting single-player game to, 239
design considerations, 242-251
designing, 252-253
development issues, 251-255
drop outs in, 244
goals in, 304
headset support in, 250
motivations for playing, 238-239
networked, 241-242
online games, 238, 241-242
potential of, 244-245
single-screen, 239-241
single-system, 239-241
team vs. team, 246
types of, 239-242
voice support in, 250
multi-player gaming,
future of, 256
strengths and weaknesses of, 242
multiple
endings, 121-122
lives, 60, 145
paths, 466
solutions, 116-117, 120, 121-122
Multi User Dungeons,seeMUDs
music, 336-337, 526-527
as part of gameplay, 232
“My Mind is Numb, My Throat is Dry,” 289
Myst, 141-142, 143, 203 , 229, 424, 479
Myth: The Fallen Lords, 296-305, 298 , 300 ,
302 , 305 , 458

Index 689

Free download pdf