Game Design

(Elliott) #1

Tengen, 100-101
tension,
creating, 452
escalating, 65-67, 148-149
Terra Nova, 511, 515, 526
testers,seeplaytesters
testing,seeplaytesting
Tetris, 100-101, 126, 141-150, 152, 153,
157-158, 202, 340, 353, 367, 369, 479
clones, 146
elegance of, 146
gameplay, 142
mechanics of, 143
“next” feature, 147
Texas Instruments, 268
text, 12, 207-208, 213-214, 250-251
text adventures, 181-182, 188-190, 228,
230, 326
text parsers, 230-231
Theurer, Dave, 93, 97
Thief, 202, 362, 500, 515 , 515-524, 518 ,
519 , 521 , 523 , 525, 526
Thief II, 362
Thief 3, 527-528
Thief: Deadly Shadows, 528
third-person perspective, 234-235
vs. first-person perspective, 528-529
third-person view, 137, 328, 527-528
THQ, 195
Threadbare, Bobbin, 231, 233-234
Thurman, Bob, 177
Thurman, Uma, 177
Tibet, 177
Time Warner, 97, 101
Titanic, 180
Tomb Raider, 74 , 74-75, 218, 344, 346, 451,
456, 460, 467
tool tips, 267
tools, 392-407
commercial, 399-400
developing, 341
for writing documentation, 357
proprietary, 399-400
releasing, 406, 433-434
Toontown Online, 249
top-down view, 399, 476
topics, 21, 33
Toulouse-Lautrec, Henri, 334
toys, 11, 413
trackball, 62, 95
trailers, 517
training levels, 128-131, 247-248


Trameil, Jack, 101
transparent gameplay, 508
trial and error, 14, 465, 466, 470
Trinity, 228
True Crime, 462
Trust & Betrayal: The Legacy of Siboot,
270, 257, 267 , 267-268, 277
Turing test, 151-152
Turman, Larry, 324
turn-based, 27, 33
vs. real-time, 461
turn-based strategy games, 155, 367-368
tutorials, 128-131
typing as an interface, 47
U
Ubisoft, 345, 346, 350
Ultima, 203, 501, 502, 504, 505
Ultima IV: Quest of the Avatar, 355
Ultima Online, 241, 242, 247
Ultima Underworld, 500, 501 , 501-513,
521, 524, 527
Ultima Underworld II, 502 , 503, 504 ,
506-507, 514 , 526
unconventionality, 267-268
Understanding Comics, 221, 274, 427, 532
Understanding Interactivity/The Art of
Interactive Design, 257
Understanding Media, 533
unique experience, 143-144
unique solutions, 116-118
unpredictability of artificial intelligence,
157-159
Unreal, 241, 453, 459
engine, 287
Unreal Tournament, 152
Unreal Tournament 2004, 287, 455
unwinnable games, 59-60
urban dynamics, 411
user interface,seeGUIandinterface
U.S.S.R., 150
V
Valve Software, 44, 452
Van Elderen, Dan, 88, 95
vector hardware, 91, 93
Vezza, Al, 179
Vice City,see Grand Theft Auto: Vice City
video game industry, 108
crash, 188, 262-263
video games vs. computer games, 188, 263,
271
Video Pinball, 90-91

Index 697

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