Handbook for Sound Engineers
972 Chapter 25 good and concise map, or set of maps for various changes in parameters, and then to move the threshold around by ...
Consoles 973 value, or about 1.00005. “Slightly” says it all. This dB-per-time gain trajectory works quite well in audio, emulat ...
974 Chapter 25 enough noise, the gate opens (actually it relieves 14 dB of attenuation, which is enough to make stage spill go a ...
Consoles 975 exactly the same audio data originally sampled at the lower inadequate sample rate, peaks are captured accu- rately ...
976 Chapter 25 up for those. A major positive is having everything under one roof, dispelling the problems of multiple-part inte ...
Consoles 977 disappear is programmed to be merely a (large) collec- tion of serial-to-parallel data converters—no voodoo. A slig ...
978 Chapter 25 DSP is concerned chemically indistinguishable. For each mix group in turn the DSP addressing runs through all the ...
Consoles 979 Where this approach really shines is main mix bus monitoring—one can mess about with the monitoring bus as much as ...
980 Chapter 25 Although there is from a component-count stand- point a tendency to want to include the clocking genera- tion in ...
Consoles 981 console is split, then a means of harvesting all the metering data from the DSPs, squirting it all up to the contro ...
982 Chapter 25 useful for the control surface to display. This is usually a sizable and capable processor, unless its functions ...
Consoles 983 A normal control-surface/mixing router arrange- ment is shown with a single major transport require- ment at junct ...
984 Chapter 25 25.24.3 DAW Audio Ins and Outs Means of moving audio around are covered in more detail in Section 25.25. DAWs jus ...
Consoles 985 technology) and DirectX stand out as the more popular nonproprietary schemes affording wide interchange- ability be ...
986 Chapter 25 25.25.1 Moving Audio—small-scale 25.25.1.1 AES-3 Stereo pairs (or pairs of monos) have been catered for by the ve ...
Consoles 987 used to instruct the microphone’s processing. The microphone’s sample rate may either free run, in which case it is ...
988 Chapter 25 digital consoles. It carried up to 56 audio channels (now 64) originally down inexpensive TV-style 75:coax (plen ...
Consoles 989 USB microphones, which only work in that context. The PC to which they are connected can recognize such simple inte ...
990 Chapter 25 cessing overhead and bandwidth wasted in sending packet headers. This can be tweaked, however. This all incurs la ...
Consoles 991 system are attempted (remember, the per-pass latencies add up), is a generally acceptable performance. 25.25.3.2.2 ...
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