UnrealScript Game Programming Cookbook
Development Environments 8 Integrated development environments An integrated development environment (IDE) sounds far more compl ...
Chapter 1 9 How to do it... On the left-hand side of the screen, you'll see the package browser. This allows us to see all of th ...
Development Environments 10 Adjacent to the package browser is the class tree browser. Most of the IDEs we'll be working with wi ...
Chapter 1 11 It can be a bit overwhelming at first, especially when you see precisely how many classes are there. Most of what i ...
Development Environments 12 There are a number of other great resources to find additional content and help for UDK and UnrealSc ...
Chapter 1 13 How to do it... One of the largest contrasts you'll find between the Dungeon Defenders source and that of UDK is th ...
Development Environments 14 Unreal Script IDE The Unreal Script IDE is a professional development framework, utilizing the Visua ...
Chapter 1 15 Getting ready Head over to http://uside.codeplex.com/ to grab a copy of this free open source tool. You won't need ...
Development Environments 16 nFringe Just like the Unreal Script IDE, nFringe is a complete IDE that also uses the Visual Studio ...
Chapter 1 17 Starting a new project is as simple as opening up Visual Studio, selecting the installed UnrealEngine3 Licensee Pro ...
Development Environments 18 All of your scripts will be stored in here. You cannot create more folders within your Classes folde ...
Chapter 1 19 The order in which the packages are loaded into UDK are directly related to the order in which they appear in this ...
Development Environments 20 Getting ready Head over to http://unrealxeditor.wordpress.com/ to download the latest version of Unr ...
Chapter 1 21 As far as simplicity goes, this IDE offers just about everything a programmer could want, and does so with a slick ...
Development Environments 22 Let's take a look at the Unreal Weapon Wizard. This tool allows us to create a weapon class with the ...
Chapter 1 23 All you need to do is copy and paste the names of various weapon related properties, such as mesh, muzzle flash, an ...
Development Environments 24 Afterwards, you'll be greeted with another screen for constructing your attachment class, which exte ...
Chapter 1 25 Often weapons have multiple sockets (that is, rocket launchers, double-barreled shotguns), so that's why this optio ...
Development Environments 26 See also There are a number of visual customizations that you can make to the editor as well, from f ...
Chapter 1 27 UDK already provides a way for developers to alter properties at runtime through a feature called Remote Control. T ...
«
1
2
3
4
5
6
7
8
9
10
»
Free download pdf