Pro Java 9 Games Development Leveraging the JavaFX APIs

(Michael S) #1
Chapter 18 ■ 3D Gameplay DesiGn: CreatinG your Game Content usinG Gimp anD Java

Figure 18-19. Scale 689 pixels to 192 pixels and then use Set Image Canvas Size to add your 32-pixel
transparent perimeter


Next, use your Select ➤ All and Edit ➤ Copy menu sequences to select the image and transparency data;
then click the game board square 1 texture map tab (the first tab) and click the layer underneath the game
board color square. Then use the Edit ➤ Paste as Layer menu sequence and paste this second bird image
into your composite, as shown in Figure 18-20. You can see the result of the operation from Figure 18-19 in the
preview icon for the third tab at the top-right corner of Figure 18-20.

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