KOLEKSI GALAXY EXPLORER SIRI 16 : INDOOR GAMES : GAMIFICATION & INNOVATION
ROUNDOPOLYROUNDOPOLY ILLUSTRATION FOR ROUNDOPOLY ...
To promote engagement and active learning through gamification The game creates a fun, immersive learning experience, reducing m ...
Roundopoly is an innovative adaptation of Monopoly, tailored to help primary school students (especially slow learners) grasp ro ...
Players roll two dice: First roll (1 die): Determines the player’s starting position on the board. Second roll (2 dice): The su ...
The player must apply the rounding rule and state the correctly rounded number. If correct, the player moves forward; if inc ...
Before playing, students are introduced to rounding concepts in a simple, structured way (Poor vs. Rich groups). This helps them ...
GAMIFICATIONGAMIFICATION IN LEARNINGIN LEARNING Group 2 : Calcubabble Chelvera Michelle Michael Elizabeth Ruth Bernard Abeguel C ...
1 2 3 Gamification in Learning GROUP 2 CALCUBABBLE OBJECTIVES Calcubabble is a math-based variation of the classic word game Scr ...
GAME OBJECTIVE The goal of CALCUBABBLE is to use tiles with numbers and operations to make an equation that equals the target nu ...
Rules of the Game SCORING SYSTEM RULE 1: USE BODMAS When creating equations, always follow the BODMAS rule (Brackets, Orders, Di ...
DSKP Connection YEAR 4 1 Basic operations within^ 100 000 Content Learning (^2) Mixed Operations YEAR 5 1 Basic operations withi ...
Jerome Bruner Connection Active, Hands-on Learning The game encourages students to explore and construct their own understanding ...
Nur Fatin Amira binti Amiruddin Nurul Aliyya Zahirah binti Mohammad Ali Rizuan bin Bachotan GAMIFICATIONGAMIFICATION IN LEARNING ...
MATGOMATGO Fatin | Aliyya | Rizuan ...
SIMPLE LESSON PLAN Class : 4 Beta Date : 23 February 2025 Sucject : Mathematics Topic : Fraction, Percentage, Decimal Activity : ...
ENHANCE MATHEMATICAL PROFICIENCY Regular practice with problem-solving improves computational skills and conceptual understandin ...
RELATIONSHIP BETWEEN MATGO AND VYGOTSKY’S COGNITIVE LEARNING THEORY Zone of Proximal Development (ZPD) The ZPD refers to the ga ...
Winning the Game A player wins when they complete a full row or a full column (i.e., 5 consecutive marks horizontally or vertica ...
HOW TO PLAY Teacher Picks a Math Card - The teacher selects a problem card and reads out the math question. Players Solve the ...
MATGOMATGO *** Fill in the box with numbers 1 to 25. M A T G O ...
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