xanathars guide to everything
dlOO Encounter 8S- 86 1 grick alpha with 2d 4 gricks 87- 88 ld3 yuan-ti abominations 89-90 l adult green dragon 91 - 93 ld8 + l ...
dlOO 20-21 22-24 25-28 29-32 33-36 37-4 0 41-44 45 - 46 47-48 49-50 51 -52 53 - 54 55 - 58 59-62 63-66 67- 70 71 -74 75-76 7 ...
dlOO Encounter HILL ENCOUNTERS (LEVELS 5-10) 23-25 An empty cave littere d wit h bones dlOO Encounter 26 l pseudodragon or ld3 g ...
HILL ENCOUNTERS (LEVELS 11-16) dlOO 01 02-04 05 - 07 08 - 10 11 - 14 15 - 18 19 - 22 23 - 24 25-28 29 - 32 33 - 36 37 - 38 39-42 ...
dlOO 66-70 71-75 76-80 81-85 86-90 91-96 97-99 00 Encounter 1 adult copper dragon ld6 + 3 cyclopes The stub of an old stone towe ...
MOUNTAIN ENCOUNTERS (LEVELS 11-16) dlOO 01-02 03-04 0 5- 06 07-08 09-10 11 - 15 16 -2 0 21 -25 26 - 30 31 - 35 36 - 40 41 - 45 4 ...
dlOO 87 88-89 90-91 92-93 94 -95 Encounter 1 troll 1 d4 green hags 1 revenant 1 giant crocodile 1 ore Eye ofGruumsh with ld3 oro ...
dlOO Encounter dlOO Encounter 23-24 1 swarm of insects^85 1 druid with^1 polar bear (cave bear) 25 1 deep gnome^86 1 hobgoblin c ...
dlOO Encounter 51 52 53 54 55 56 57 58 59 60 61-62 63 64 65 66 67 68 69 70 71-^72 73 74 75 76-77 78 79 80 81 82 83 84 85 86 87 8 ...
dlOO Encounter 83 ld 8 + l cyclopes 84 ld6 + 2 trolls 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 00 2d4 stone giants 2d4 wrait ...
UNDERWATER ENCOUNTERS (LEVELS 5-10) dlOO 01-02 03-04 05-06 07- 08 09 - 10 11 - 15 16 -2 0 21 - 25 26-30 31-35 36-40 41 - 50 51-5 ...
dlOO Encounter dlOO Encounter 74-75 l d4 yuan-ti purebloods 05-06 2d8 skeletons 76 - 77 2d4 thugs^07 - 08 ld6 swarms of bats and ...
dlOO Encounte r dlOO Encounter 72- 74 3d6 yuan-ti purebloods 66 - 69 A scruffy commone r that ducks into an alley to 75 - 76 2dl ...
Traps Revisited The ruJes for traps in the Dungeon Master's Guide pro- vid e the basic information you need to manage traps at t ...
MAKING TRAPS MEANINGFUL If you want to improve the chance that the characters will come up against the t ra ps you've set for th ...
Trigger. A trip wire strung across a ha llway is rigged to a la rge net. If the trip wire is broke n , t he ne t falls on intrud ...
de fense or fle e. The hidden p it is a classic example of this kind of tra p. A 10 -foot-deep pit u sually deals litt le da mag ...
TRIGGERS A trigge r is the circums tance that needs to take place to acti vate the trap. Decide what causes the trap to activate ...
COMPLEX TRAPS A complex trap poses multiple dangers to adventurers. After a complex trap activates, it remains dangerous round a ...
a + 5 bonus to the attack roU and dealing 11 (2dl0) s lashing damage on a hit. Crushing Pillars (Initiative 10). Each creature i ...
«
1
2
3
4
5
6
7
8
9
10
»
Free download pdf