xanathars guide to everything
WAND OF CONDUCTING Wand, common T hi s wand has 3 charges. While holding it, you can use an action to expend 1 of its charges an ...
Item Type Attune? MINOR ITEMS , RARE Staff of flowers Staff No Item Type Attune? Talking doll Wondrous item Yes Ammunition, +2 W ...
MINOR ITEMS, LEGENDARY Item Type Attune? Item Type Attune? Pipes of the sewers Wondrous item Yes Potion of storm giant Potion No ...
Item Type Attune? Item Type Attune? Cloak of the bat Wondrous item Yes Ring of animal influence Ring No Cube of force Wondrous i ...
R ECHARGIN G WITHOUT A DAWN Some magic items can be used a limited number of times but are recharged by the arrival of dawn. Wha ...
Item Type Attu ne? Ite m Type Attune? Shield, +3 Armor No Plate armor of ethere- Armor Yes Spellguard shield Armor Yes alness St ...
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CHAPTER^3 SPELLS ANY OF THE C HARACTER CLASSES IN THE Player's Handbook harness magic in the form of spells. This chapter provid ...
3RD LEVEL Erupting earth (transmutation) Flame arrows (transmutation) Tidal wave (conjuration) Wall of water (evocation) 4TH LEV ...
6TH LEVEL Investiture of flame (transmutation) Investiture of ice (transmutation) Investiture of stone (transmutation) Investitu ...
SPELL DESCRIPTIONS The spells are presented in a lphabetical order. ABI-DALZIM'S HORRID WILTING 8th-level necromancy Casting Tim ...
.... CATNAP 3rd-level en chantment Casting Time: 1 action Range: 30 feet Components: S , M (a pinch of sand) Duration: 10 minute ...
At Higher Levels. Whe n you cas t this sp ell using a s pell s lot of 5t h leve l o r higher, you ca n target o ne additiona l c ...
Components: V, S Duration: 1 hour Seven star-like motes of light appear a nd o rbit your head until the s pell ends. You can use ...
40-foot-high cylinde r of bright light glimmers there. This light is s unUght. When the cylinde r appears, each creature in it m ...
Choose one c reature you can see within range. Yellow strips of magical e ne rgy loop around the creature. The target must s ...
FIND GREAT E R STEED 4th -le vel conjuration Casting Time:^10 minutes Range: 30 fee t Components: V, S Duration: Instanta neous ...
The spell's damage increases by 1d6 when you reach 5th leve l (2d6), 11th level (3d6), and 17th level (4d6). GUARDIAN OF NATURE ...
cupied space that you can see within range. The illusion lasts for the spell's duration and occupies its space, as if it were a ...
INFERNAL CALLIN G INVESTITURE OF FLAME 6th-level transmutation Casting Time: 1 actio n Range: Self Components: V, S Duration: Co ...
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