Waterdeep - Dungeon of the Mad Mage
20 17A. FOYER The desiccated corpse of an unusually large basilisk lies in the middle of the Aoor on its back, its shriveled ton ...
Three other mirrors (your choice) are empty frames containing illusory glass that has no substance. These false mirrors conceal ...
22 25. EXCAVATION SITE Goblins in league with the Xanathar Guild dug a tunnel that connects a dead-end hallway (area 25a) with a ...
28A. WEST CHAMBER Two bugbears stand guard in this empty room. When confronted by any threat, they retreat along the curved nort ...
If cornered, Sylvia assumes hybrid form and claims that she is searching the dungeon for food. If accused of lying, she explains ...
36c. UPSIDE-DOWN THRONE Sleeping Grick. A grick alpha is coiled up in the south- ernmost section of the room and appears to be a ...
Staircase. West of the statue, stairs descend 200 feet to level 2. (These stairs are not immediately visible to characters enter ...
HIS LEVEL OF UNDERMOUNTAIN IS OESJCNEO FOR four 6th-level characters. Those who over- come this level's challenges should amass ...
FINE FELLOWS OF DAGGERFORD Characters who explore this level might encounter three members of the Fine Fellows of Daggerford, an ...
Tunnel leads ~ lo expanded ~ dungeon ``` Tunnel leads to expanded dungeon ``` ``` Tunnel leads to expanded dungeon ``` ``` 1 s ...
!E. YEK THE TALL Torches. Flickering torches in iron brackets light this room. Bugbears. Four bugb ears stand in the room's corn ...
2D. KALABASH'S BEDROOM The door to this room bears a sign written in Common that reads, "Kalabash's Room. Do not enter unless yo ...
32 6. MUSIC OF THE DEAD The hallway leading to this chamber is filled with the haunting sound of a harpsichord playing. The room ...
Flesh Golem. The flesh golem has instructions to kill all intruders and never leave the room. It obeys these and the skull's oth ...
34 If he or his thugs are attacked, Shunn Shurreth calls for bugbear reinforcements from area 9d. Shunn's goal in any conflict i ...
MIDNA'S LAIR An apprentice of Halaster's claimed this area as her own work space centuries ago, using her mastery of the unsee ...
13B. WALL OF RUST AND BONES Bisecting this room is an 8-foot-high, 2-foot-thick wall of hobgoblin skeletons and rusty armor, wit ...
Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see "Tabletop ...
38 COLD STORAGE The Melairkyn dwarves used this chamber for cold stor- age. Halaster has turned it into a trap. The room has th ...
Arch Gate. The arch is one of Halaster's magic gates (see "Gates," page 12). The Xanathar Guild forces nearby are aware of the g ...
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