Eberron Rising From the Last War
CITIES AND SITES Most people of the Eldeen Reaches live in villages and on farms. Some folk in the Towering Wood make their home ...
KARRNATH Capital: Korth Hallmarks: Ale, dairy, glass, livestock, lumber, martial discipline, paper, textiles, undead In a nation ...
FORT BONES Fortresses such as this one dot the hilltops of Karrnath, watching for signs of enemy encroachment even since the Las ...
LHAZAAR PRINCIPALITIES Capital: Regalport Hallmarks: Fish, mercenaries, merchants, pirates, ships This loose confederacy of pira ...
MROR HOLD S Capital: Krona Peak Ha11marks: Banking, dwarves, metalwork, mining (pre- cious and non-precious metals) When humanit ...
The dwarves have recovered artifacts and arcane se crets from the Realm Below. Dwarf artificers are still working to master th ...
AFTERMATH OF THE LA8_! WA� The Mror Holds declared independence during the Last War. Many nations depend on the resource of the ...
prospectors to this young and growing nation on the edge of civilization. Certain ruins in Q'barra appear connected to the Age ...
r24 The Shadow Marches aren't a nation. No one voice speaks for the clans and tribes, and most of the tribes have no interest in ...
TALENTA PLAINS Capital: Gatherhold Hallmarks: Dinosaurs, halflings, livestock The halflings of the Talenta Plains have ...
Hermit and outlander are natural backgrounds, but you could be an acolyte or a sage who consults spirits instead of books. Warri ...
INTERESTING THINGS ABOUT THRANE Faith is part of daily life in Thrane, and divine adepts provide important services. Magic is a ...
128 of the templar order. Flamekeep is also home to Thal ingard, the ancestral palace of the rulers of Thrane and current resid ...
Play It Again. If diplomats and spies have one thing in common, it's a weakness for pleasant distractions. When not playing thei ...
PYLAS MARADAL The second largest city in Valenar, Pylas Maradal is a port on the southern coast. House Lyrandar has in vested i ...
Zil gnomes live within a web of intrigues. The Trust condones their actions, as long as they break no laws and don't threaten th ...
completely, referring to it as "that unpleasantness to the north." Nonetheless, Zilargo was a staunch ally of Breland during the ...
Necromancy is a pillar of Aereni society, distinct from the sinister power most adventurers encounter. Positive energy sustains ...
(^134) --THE-- SM/4�� ��Q��S�l�W( NIGHTLIFE OF THE WALKING DEAD The port city of Pylas Talaear is a place of wonders. Stand on t ...
According to some stories, the dragons seek to protect the younger races from vile fiends. In other tales, the dragons see the p ...
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