Descent into Avernus
20 DUNGEON OF THE DEAD THREE Before running this part of the adventure, read the infor- mation on the Dead Three in appendix D. ...
MAP 1.3; DUNGEON OF Tt<E 0EAD T t<REE WELCOME TO THE DUNGEON Duke Vanthampur became aware of this ancient dun- geon whil ...
The humanoid entrails were left on the altar as an offering to the god of murder. Pouring a vial of holy wa- ter on the entrails ...
Klim's shackles have AC 19, 10 hit points, and immu- nity to poison and psychic damage. The suit of armor is welded together and ...
an indicator of flammable gas in the room. This gas dis- perses before reaching other areas of the dungeon, and the Dead Three c ...
D24. MYRKUL's REST Followers of Myrku1 use this plundered crypt as a place to rest. Describe it to the players as follows: Four ...
MORTLOCK VANTHAMPUR Medium humanoid (human), lawful evil Armor Class 12 Hit Points 90 (12d8 + 36) Speed 30 ft. STR 18 (+4) DEX 1 ...
D31. TORCHES A wooden crate is stored in this otherwise empty alcove. The crate can hold sixty torches, but is in need of re- st ...
The figures are four human cultists of Tiamat Jed by a male human cult fanatic named Ultiss. These chaotic evil worshipers ofTia ...
1 square = 5 feet MAP 1.4: THE Low LANTERN Tavern Deck Skadric Salakar (neutral evil human veteran), a lazy Flaming Fist soldi ...
30 Medium humanoid (human), lawful evil Armor Class 17 (leather armor, Charisma modifier) Hit Points 66 (12d8 + 12) Speed 30 ft. ...
L6. TAVERN LOUNGE This tavern lounge fills an entire deck and is lit by oil lanterns hanging from the 8-foot-high ceiling by 1-f ...
REYA^1 S TALE Reya was training a few miles north of Elturel when the city vanished. She watched in disbelief as the Compan- ion ...
"' 0 g z ~ 1 square = 5 feet Ground Floor 000 C!l 0 ~ e G) V1 <> oo vs Cl ....... ~ V3 { ~<t o V4 CD ... CC:>-.. ...
TuURSTWELL VANTHAMPUR Medium humanoid (human), lawful evil Armor Class 9 Hit Points 5 (2d8 -4) Speed 30 ft. STR 7 (-2) DEX 8 (-1 ...
V8. PARLOR While entertaining visitors in this room, the duke likes to sit in an austere, high-backed chair facing a pair of pad ...
a spy imprisoned in the dungeon (area V29), can advise the characters that taking the box to Candlekeep is their best bet for le ...
1 square = 5 feet M11P 1.G: U NDER THC VILLI' The keys to open the cages' padlocks can be found in area Vl8. A character with th ...
DUKElHALAMRAVANTHAMPUR Medium humanoid (human), lawful e11il Armor Class 10 Hit Points 78 (12d8 + 24) Speed 30 ft. STR 17 (+3) D ...
A typical encounter consists of two lawful evil human cultists dressed in black robes, each carrying a censer and wearing a thin ...
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