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List controllers, for example, are helpful when using expressions and constraints to control a child object through a parent obj ...
3 Right-click the Perspective viewport and choose Hide Selection from the quad menu. All scene objects other than the car are hi ...
8 On the Assign Position Controller dialog, double-click Position List. 9 On the Assign Controller rollout > Position:Positio ...
13 On the Assign Rotation Controller dialog, double-click Rotation List. 14 On the Assign Controller rollout list of tracks, exp ...
2 Directly below the MAXScript Listener menu bar, click and drag downward to reveal the pink MacroRecorder panel, if it is not a ...
As you progress, note how the pink MacroRecorder area accumulates scripting data. 6 Right-click on a gray area of the main toolb ...
13 On the MAXScript Listener window menu bar, choose MacroRecorder > Enable to turn off script recording. The MacroRecorder s ...
In the next lesson, you will learn how to animate the rotation of the car wheels. Rotating the Wheels In this lesson, you will l ...
Therefore, the wheel rotation calculation (arc length / R) becomes distance / 13. Whereas the radius of the wheel is constant an ...
NOTEIt is important to always leave the first animation controller at the top of the list (in this case, the Position XYZ Contro ...
This ensures that the Chassis X position is controlling the Wheel-FL Z rotation and not the other way around. The bottom-right c ...
12 On the Position List rollout, highlight the second Position XYZ controller and click Set Active. 13 Try moving the car on its ...
Add subcontrollers for Y rotation: In the previous procedure, you learned how to add controllers that determine car wheel rotati ...
10 Repeat step 8 to add a fourth rotation sub-controller. You will need this later on in the tutorial. The front left wheel shou ...
6 On the Parameter Wiring dialog, click the right-pointing arrow above Control Direction to ensure that the Chassis Y position i ...
14 In the Top viewport, rotate the car until the front bumper is pointing to the left. 15 Save your file as mycar_rig_03.max. Ro ...
This increases the size of the helper gizmo and makes it easier to select in the scene. NOTEMany animators use the Dummy helper ...
10 In the Front viewport, move the Point helper on its X axis to the right until it is just to the left of the rear axle of the ...
13 On the main toolbar, click Select And Link, then in the Front viewport, click the car body and drag to the Point helper. This ...
The Flip option prevents the car from driving in reverse. 7 Scrub the animation again. Car motion is improved, but at the last f ...
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