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Tutorials: Animation 2010 ...
Autodesk® 3ds® Max 2010 Software © 2009 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., thi ...
Animation Tutorials Here you can learn the fundamentals of creating animation with 3ds Max. Features Covered in This Section ■ A ...
Animating with Auto Key: Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an ...
■ Animate using Set Key mode. Skill level: Beginner Time to complete: 1 hour 45 minutes Creating Animation Using Auto Key In thi ...
Perspective viewport: bounce_start.max This file has the Perspective viewport displayed on the lower left. This is not the stand ...
Time Slider background turns red 3 Click to select the ball in the Perspective viewport. It is displayed within white selection ...
The Transform gizmo appears in the viewport. The Transform gizmo lets you easily perform constrained movements. As you move your ...
5 Position the mouse cursor over the Z axis, and when it turns yellow, click and drag upward to raise up the ball in the air. As ...
Keyframe created in Auto Key Mode 6 Move the time slider to frame 15. To move the ball precisely down to the table surface, put ...
Frame 15: Ball is in contact with the box You need to make the ball rise up to its original position at frame 30. Instead of mov ...
9 Click Play Animation to play the animation, or drag the time slider back and forth between frames 1and 30. The ball moves down ...
Controlling In-Betweens To make the ball bounce more convincingly, you'll change the interpolation on the key at frame 15. You'l ...
Ghosting shows the object positions on previous keyframes. 4 Play the animation, and then stop. 5 Now, to control the in-between ...
NOTEIf you don't see the Z Position track, click the plus icon to the left of the ball to expand the ball’s tracks. If you don’t ...
Using the Shift key lets you manipulate the left handle independently from the right. The curve now looks like this: Shift key a ...
Interactive update and ghosting 3 Move the time slider to frame 30, then adjust the right tangency handle so it approximately ma ...
By manipulating this handle you can get different effects. The upward movement of the ball as it bounces off the table will dete ...
2 If the Curve Editor isn't displayed already, select the ball in any viewport, right-click, and choose Curve Editor from the qu ...
7 Click both boxes under the Cycle graph to choose Cycle for In and Out. Click OK. 8 Click Zoom Horizontal Extents on the Naviga ...
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