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NOTEThe /10 factor in the expression prevents the camera from rotating too far in either direction. You can experiment with diff ...
In this tutorial, you will learn how to: ■ Add audio files to a scene and control audio playback ■ Use the Dope Sheet track edit ...
2 On the main toolbar, click Curve Editor (Open). 3 On the Curve Editor track view hierarchy, click the Sound track to highlight ...
7 From the Input Files group sound files list, highlight start_engine.wav and click Move Up as many times as needed to place the ...
2 Expand each track. Each time you do so, highlight the track’s Waveform component to display it. A waveform is an image that re ...
In this tutorial, it would be helpful to view all the waveforms together, so you can better adjust the timing of their audio seg ...
The segments overlap and produce a jumbled sound. You need to adjust the timing so each plays back at a more logical part in the ...
5 Click the start_engine.wav range bar and drag it until the segment waveform is positioned at the vertical blue lines, which in ...
7 Click the takeoff.wav range bar and drag it until the segment waveform starts at frame 160. As the plane begins to taxi down t ...
9 Continue dragging until the segment is repeated just once. 10 Move the Dope Sheet window until the Camera04 viewport is visibl ...
14 On the Dope Sheet, reposition the inflight.wav range bar so that the waveform fades out at the end of the animation, as shown ...
17 Try scrubbing the animation back and forth. You can now hear all audio in the scene play in reverse. 18 Compare your work wit ...
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