Game Design
Once Tool is brought to Ike, a cut-scene takes over as Tool performs the procedure to restore the old robot’s memory. Tool is su ...
Dulo says that, yes, he too has a piece of the wax cylinder, but has stored it in his home, a good distance from the dome. Sam w ...
The Priestess again lends Sam her private auto-gyro, which flies him to the Ikairus. On board the flying fortress Sam will have ...
Appendix B Sample Design Document:The Suffering........ Appendix B Sample Design Document:The Suffering.......... U nlike the pr ...
into this main design document. As I have discussed, one problem with a big design document like this is that it can be unwieldy ...
The introductory “Level 0” was added very late in development and is not in this document at all. It was subsequently cut from ...
Surreal Software Game Design Document The Suffering Revision 1.51 7/7/03 Table of Contents Section I: Introduction.............. ...
Movement ................................602 Melee Attacks ..............................603 Effects ........................... ...
Section III: Resources...............................617 Melee Weapons.................................617 Shiv ................ ...
Section V: Story...................................630 Game Progression Overview .........................630 Flashbacks ....... ...
The Beach ...................................651 Escape Tunnel .................................651 Return to Prison ........... ...
Section I: Introduction............................ Unspeakablecaptures the disturbing and frightening nature of the horror genr ...
his way through the island, fighting off hordes of creatures everywhere he goes, des- perately trying to find a way to the mainl ...
Difficulty Levels Unspeakablewill feature four difficulty levels: Demented (Easy), Disturbed (Medium), Schizophrenic (Difficult) ...
Recently Equipped Weapon: When the player changes his currently equipped primary or thrown weapon, a large view of the object w ...
Camera Unspeakableuses three primary types of camera that follow the main character through the game-world and allow the player ...
Player Movement Unspeakablefeatures a free-roaming three-dimensional environment. The game con- trols will allow the player to n ...
enemy he has targeted, or, if there is no target acquired, Torque will keep his upper body oriented in the direction he was faci ...
Normal Movement Not Moving: Torque will jump straight up in the air. Moving Forward: Torque will do a running jump forward, cov ...
and right while on the ladder by using the right stick. In ladder mode, some of the player’s movement control buttons will perfo ...
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