Wireframe – Issue 20, 2019
Reviling rodents Interface wfmag.cc \ 21 The behaviour of the rats is exaggerated by what Dedeine refers to as “an alchemical ...
22 / wfmag.cc xxxxxxxxxxxxxxx Interface Tom Nook Animal Crossing series 2001–on We love Tom Nook not because he’s nice – he’s li ...
wfmag.cc \ 23 Agro Shadow of the Colossus 2005 Fumito Ueda’s PS2 classic presents the player with a sparsely populated world, be ...
24 / wfmag.cc Interface Interactive t’s the little details that caught our eye: the way enemy creatures shudder and wobble as th ...
wfmag.cc \ 25 Interactive Interface Interactive Interface FUELLED UP If you want a taste of what Kiefer’s making right now, then ...
26 / wfmag.cc Interface Column early two years ago, I found myself with some free time and decided to dip my toe into the world ...
wfmag.cc \ 27 Contents Toolbox CityCraft When designing a game city, abstraction’s your friend Team-building Five tips for form ...
Advice Toolbox 30 / wfmag.cc It’s impossible to recreate all the detail of a real city in a game, so here’s a brief guide to abs ...
Figure 3: Generalising a neighbourhood by fusing blocks and parks. A simple yet usually effective solution. Advice Toolbox int ...
Advice Toolbox Building games is hard; building great games is even harder. Here are Reid’s tips for hiring and forming a dev te ...
Advice Toolbox Ultimately, we hired him, and gave him a shot. It’s fair to say the appointment didn’t go well. After he started, ...
32 / wfmag.cc Shane McCafferty at ten years old, doing solo game development from home on his Spectrum +3 in 1986. Distributed ...
wfmag.cc \ 33 Distributed game development: the future? Toolbox and as such, communication can suffer between these different lo ...
34 / wfmag.cc Weather Factory is a three-person studio working from home. Two work with this stunning view in the background. ...
wfmag.cc \ 35 Distributed game development: the future? Toolbox Shane McCafferty at 42 years old, doing distributed game devel ...
36 / wfmag.cc Live coding and ray marching Toolbox Figure 1: In ray marching, a ray is cast from every pixel, and pixels are c ...
wfmag.cc \ 37 Live coding and ray marching Toolbox Here’s an example of a ray-marched blob sketch. I was messing around with r ...
38 / wfmag.cc The visual part of my AV set with Pittsburgh musician Danielle Rager or {arsonist}, as she’s known on stage. I’ ...
wfmag.cc \ 39 Live coding and ray marching Toolbox // Total distance is keeping track of how // much the ray has traveled // thu ...
Source Code Toolbox 40 / wfmag.cc Source Code Toolbox hooting galleries have always been a part of gaming, from the Seeburg Ray- ...
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