ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Importing and Preparing a Mesh for Sculpting 97 Figure 3.34 Opening the mouth using polygroups Figure 3.35 Teeth imported and ...
98 chapter 3 ■ Designing a Character Bust Let’s make further refinements to the shapes of the face (Figure 3.40). Use the Smoot ...
■ Importing and Preparing a Mesh for Sculpting 99 The form is nearly finished and the sculpt is showing a strong sense of chara ...
100 chapter 3 ■ Designing a Character Bust This exercise will make use of Subtool Master. Make sure you install this plug-in bef ...
■ Importing and Preparing a Mesh for Sculpting 101 Now let’s mirror the horn across the midline so there will be two horns, one ...
102 chapter 3 ■ Designing a Character Bust A benefit of using Insert Mesh to combine subtools is that you can now seamlessly ble ...
■ Advanced Techniques: Sculpting the Demon Beast 103 sculpted levels of form. I did this using the GoZ plug-in. This is a valuab ...
104 chapter 3 ■ Designing a Character Bust Figure 3.52 Use the Transpose tool to rotate and extend the neck. Figure 3.53 Startin ...
■ Advanced Techniques: Sculpting the Demon Beast 105 Removing all surface shading and looking at just the silhouette allows you ...
106 chapter 3 ■ Designing a Character Bust You may choose to add a subdivision level at this stage, but be careful not to divid ...
■ Advanced Techniques: Sculpting the Demon Beast 107 Figure 3.59 Placing a polysphere as the eyeball Figure 3.60 Use the Move br ...
108 chapter 3 ■ Designing a Character Bust Now add a subdivision level. Using the Claytubes brush, rough in the lips of the cha ...
■ Advanced Techniques: Sculpting the Demon Beast 109 Figure 3.63 Pulling the horns from the head causes the faces to stretch and ...
110 chapter 3 ■ Designing a Character Bust Figure 3.66 Faces selected for extrusion Figure 3.67 Horn faces extruded and scaled ...
■ Advanced Techniques: Sculpting the Demon Beast 111 Figure 3.68 Loops cut along the length of the extrusion help make sure this ...
112 chapter 3 ■ Designing a Character Bust Figure 3.70 The new geometry imported into the tool and updated by the GoZ script Ref ...
■ Advanced Techniques: Sculpting the Demon Beast 113 We will now make some adjustments to the bust to help improve its sense of ...
114 chapter 3 ■ Designing a Character Bust Figure 3.73 Working the nasolabial fold with masking and the Standard brush Figure 3. ...
■ Advanced Techniques: Sculpting the Demon Beast 115 Figure 3.75 Further refine the mouth with the Claytubes and flatInflate bru ...
116 chapter 3 ■ Designing a Character Bust A useful technique when sculpting mid-resolution details like striations in the skin ...
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