Guildmasters Guide To Ravnica
102 SEWERS A vast, winding sewer network runs under the Tenth District, lit by continual flame spells. Some of the tun- nels are ...
Precinct One The grandeur of Precinct One is the heart of Ravnica's civilization, and visitors gawk at the impressive architec- ...
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LAW AND CRIME The privileged and wealthy people who live in Precinct One believe that the purpose of law enforcement is to serve ...
Precinct Two Small houses, modest apartments, and commercial s hops are sprinkled throughout Precinct Two, a place that law enfo ...
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stations in each precinct of the Tenth District (1 gp), to large stations in each other district (10 gp), and to var i- ous othe ...
Precinct Three Ample parks, busy stables, and large gardens combine to create a vibrant environment in Precinct Three. Nat- ural ...
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Many buildings in this area were once Orzhov struc- tures, but they have been reclaimed by moss, shrubs, and other growth that m ...
Precinct Four Few days or nights pass quietly in Precinct Four. The frequent din of battle as Boros soldie rs guard against Gruu ...
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THE BULWARK The neighborhood between Sunhome and Nivix is filled with reinforced structures that serve as low-rent apart- ments ...
Precinct Five As the home of prestigious universities, ancient librar- ies, and hidden laboratories, Precinct Five is the hub of ...
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THE BLISTERCOILS A series of gigantic waterwheels, built and operated by the lzzet League, turns just outside Zonot Seven in t h ...
Meals and lodging of modest to wealthy quality are available here. Older and more expe rienced people- high-ranking Simic resear ...
Precinct Six Large warehouses, major thoroughfares, and nonde- script worker tenements make the utilitarian Precinct Six a hub o ...
PRECINCT Six ...
MEDORI PARK The western part of the precinct, Medori Park, is named after an Orzhov pontiff who converted a city park into a war ...
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