Mordenkainen's Tome of Foes
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DEMONS: DEMON LORDS This section provides game statistics for the demon lords who are detailed in chapter 1. They are incredibly ...
REGIONAL EFFECT S The region containing Baphomet's lair is warped by his magic, creating one or more of the following effects: P ...
Prince of Demons, the Sibilant Beast, and Master of the Spiraling Depths, Demogorgon is the embodiment of chaos, madness, and de ...
LAIR ACTIONS On in itiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the following e ...
FRAZ-URB 1 LUU All demons are liars, but Fraz-Urb'luu is the P rince of Deception and Demon Lord of Illusio ns. He uses every t ...
' Fraz-Urb'luu creates a wave of anguish. Each crea- ture he can see within the lair must succeed on a DC 23 Wisdom saving thr ...
GRAZ 1 ZT The appearance of the Dark Prince is a warning that not all beautiful things are good. Standing nearly nine feet tall, ...
REGIONAL EFFECTS The region contai ning Graz'zt's lair is warped by his magic, creati ng one or more of the following effects: ...
' ' CHAPTER 6 I BESTll\RY jUIBLEX Called the Faceless Lord and the Oozing Hunger in an- cient grimoires.Juiblex is demon lord of ...
A green slime (see the Dungeon Master's Guide) ap- pears on a spot on the ceili ng that j uiblex chooses within the lair. The ...
0RCUS Orcus is the Demon P rince of Undeath, known as the Blood Lord. He takes some pleasure in the sufferings of the living, bu ...
REGIONAL EFFECTS The region containing Orcus's lair is warped by Orcus's magic, creating one or more of the following effects: ...
, 154 YEENOGHU The Beast of Butchery appears as a great battle-scarred gnoll, towering 14 feet tall. Yeenoghu is the Gnoll Lord, ...
Each gnoll or hyena that Yeenoghu can see can use its reaction to move up to its speed. Until the next initiative count 20, a ...
C HAPTER 6 I BESTIA RY ZUGGTMOY The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only de ...
If a humanoid spends at least 1 hour within 1 mile of the lair, that creature must s ucceed o n a DC 17 Wisdom saving throw or ...
DERRO Small humanoid (derro), chaotic evil Armor Class 13 (leather a rmor) Hit Points 13 (3d6 + 3) Speed 30 ft. STR 10 ( ...
DERRO MADNESS All derro suffer from a form of madness that most often manifests as ma nia and paranoia, but other mental afflict ...
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