Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight Finally, use the Run ➤ Project work process to s ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight If you use your Run ➤ Project work process and t ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight As you can see in Figure 11-15, I have commented ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight Using 3D Lighting: Adding Illumination to 3D Gam ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight The colorProperty() method specifies the ObjectP ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight JavaFX PointLight Class: Lighting Your 3D Scene ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight Since you’ll also need something for the light t ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight The final thing that you will need to do to wire ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight Figure 11-18. Add the sphere to the gameBoard br ...
Chapter 11 ■ 3D SCene Configuration: uSing the perSpeCtiveCamera anD pointLight Figure 11-19. Use your Run ➤ Project work proces ...
© Wallace Jackson 2017 291 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_12 CHAPTER 12 3D ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes The Shape3D superclass is a subclass of Node, as are ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes The .drawModeProperty() method defines the ObjectPro ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes JavaFX Cylinder: Creating Cylinder or Disk Primitive ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes JavaFX Box: Creating Boxes, Posts, and Planes for 3D ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes class (second in the pop-up helper drop-down list) t ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes This can be easily accomplished by modifying your cu ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes If you used your Run ➤ Project work process at this ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes As you will see when we render this code in the 3D S ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Next, let’s use some of the 3D primitive modificatio ...
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