Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes To change the rotation axis that your .setRotate() m ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Next, use a Run ➤ Project work process and again vie ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes There are more complex ways to rotate 3D objects in ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Next, let’s open the createBoardGameNodes() method a ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Next, use a Run ➤ Project work process and again vie ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Notice when you move the Camera object, it stays loo ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Now it’s time to use a Run ➤ Project work process an ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Let’s continue to add code to the createBoardGameNod ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Also notice that the shading contrast on the cube (B ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes A better workflow is to use an external 3D software ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes There are two overloaded constructor methods. One cr ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes This is because using professional 3D modelling, tex ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes This TriangleMesh class (object) has one ObjectPrope ...
Chapter 12 ■ 3D MoDel Design anD priMitives: Using JavaFX 9 shape3D Classes Summary In this twelveth chapter, we learned about t ...
© Wallace Jackson 2017 315 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_13 CHAPTER 13 3D ...
Chapter 13 ■ 3D MoDel ShaDer Creation: USing the JavaFX 9 phongMaterial ClaSS The one empty constructor method is protected, whi ...
Chapter 13 ■ 3D MoDel ShaDer Creation: USing the JavaFX 9 phongMaterial ClaSS For each PointLight (Object) Source [i]: { diffuse ...
Chapter 13 ■ 3D MoDel ShaDer Creation: USing the JavaFX 9 phongMaterial ClaSS The ObjectProperty specularMap property references ...
Chapter 13 ■ 3D MoDel ShaDer Creation: USing the JavaFX 9 phongMaterial ClaSS The ObjectProperty specularMapProperty() method ca ...
Chapter 13 ■ 3D MoDel ShaDer Creation: USing the JavaFX 9 phongMaterial ClaSS As you know, your PhongMaterial object can be conf ...
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