Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Next, let’s create the third quadrant for your ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Q3S4 also needs to position itself 750 units a ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Q4S1 needs to position itself 300 units along ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD There are one or two rendering anomalies visib ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Before we finish up with this chapter, let’s s ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Next, let’s go into the gameButton event handl ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD I am refining this code to get a better view o ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD As you can see in Figure 14-31, we have now se ...
© Wallace Jackson 2017 369 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_15 CHAPTER 15 3D ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe object declarations, named diffuse21 throug ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe We will create these diffuse texture map di ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe You will now have to again utilize GIMP to ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe With the Background layer selected, make su ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe Open the Pro_Java_9_Games_Development_Textu ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe Once you have done all four letters once, y ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe Next, let’s start applying the diffuse text ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe Figure 15-9 shows a Run ➤ Project work proc ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe Next, add your .setMaterial() method calls ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe As you can see in Figure 15-11, the quadran ...
Chapter 15 ■ 3D Gameplay UI CreatIon: UsInG the sphere prImItIve to Create a UI noDe The overloaded constructor method for the S ...
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