Pro Java 9 Games Development Leveraging the JavaFX APIs
© Wallace Jackson 2017 341 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_14 CHAPTER 14 3D ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD of this game board. To get NetBeans 9 to creat ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Change your Java code referencing the box to r ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD You will also have to open the addNodesToScene ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Now it is time to start constructing the Scene ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Your reconfigured addNodesToSceneGraph() metho ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Figure 14-9 shows a Run ➤ Project work process ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Preparing to Position Gameboard SceneGraph Nod ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD As you can see in Figure 14-9, quadrant 1 is u ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Let’s render the 3D Scene using the Run ➤ Proj ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD for Image objects named diffuse1 through diffu ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Next, close the loadImageAssets() method body. ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Finishing Your GameBoard Construction: Quadran ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Before we can see these new objects rendered i ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD From an optimization standpoint, we have creat ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Copy and paste the five diffuse Image statemen ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Now let’s create the second quadrant of our ga ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD Q2S3 needs to position itself 750 units along ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD q3 = new Box(300, 5, 300); q3.setVisible(false ...
Chapter 14 ■ 3D MoDel hierarChy Creation: Using priMitives to Create a gaMe BoarD As you can see in Figure 14-22, use Run ➤ Proj ...
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