ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ How to Use This Book xix Chapter 3: Designing a Character Bust applies what you have learned about sculpt- ing in ZBrush to an ...
xx Introduction Bonus Content 3: The Making of “Elite Soldier” depicts Fabian Loing sculpting with masks tutorial. Bonus Content ...
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Chapter one ...
Sculpting, from Traditional to Digital One of the most exciting aspects of ZBrush is the way it allows the artist to interface d ...
2 chapter 1 ■ Sculpting, from Traditional to Digital Figure 1.1 Examples of traditional clay sculpture Figure 1.2 A selection of ...
■ Gesture, Form, and Proportion 3 Figure 1.3 An example of gesture and action Figure 1.4 This Hercules from the Piazza della Sig ...
4 chapter 1 ■ Sculpting, from Traditional to Digital Gesture is an important consideration no matter what you may be sculpting. ...
■ Gesture, Form, and Proportion 5 It can be helpful when sculpting to remember that the shapes you are making with your brush wi ...
6 chapter 1 ■ Sculpting, from Traditional to Digital Try to be sensitive to the transitions between your forms and the variation ...
■ Gesture, Form, and Proportion 7 By understanding the proportional canon you are working with, you can make educated decisions ...
8 chapter 1 ■ Sculpting, from Traditional to Digital Subdivision Levels People often ask me how densely they should subdivide th ...
■ ZBrush Interface General Overview 9 This tutorial is designed to introduce you to the sculpting brushes and some of their basi ...
10 chapter 1 ■ Sculpting, from Traditional to Digital In the following example, from my sculpting the female fi gure tutorial on ...
■ ZBrush Interface General Overview 11 Propor tion plays a key role in defi ning the “character” of any design. The fi nal image ...
12 chapter 1 ■ Sculpting, from Traditional to Digital Flanking the document window are two columns that contain some quick links ...
■ ZBrush Interface General Overview 13 Table 1.1: ZBrush Menus Menu Description Alpha Options to import and manipulate alphas, g ...
14 chapter 1 ■ Sculpting, from Traditional to Digital Brushes can be set to several modes, which determine how they affect the s ...
■ ZBrush Interface General Overview 15 Rotating is the simplest movement to accomplish. With the mouse off your model in the doc ...
16 chapter 1 ■ Sculpting, from Traditional to Digital Rectangle and Circle will create selections by dragging a circular or rect ...
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