ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Details and Layers 137 Figure 4.35 Once you create a layer, new buttons become available, including Name. Record icon Layer vi ...
138 chapter 4 ■ ZBrush for Detailing We have created two layers and added different elements to each. Let’s now look at changing ...
■ Details and Layers 139 Details off Mouth close off Details on Mouth close off Details on Mouth close 0.5 Details on Mouth clos ...
140 chapter 4 ■ ZBrush for Detailing Create a new layer for the wrinkle details. Choose Tool → Layers and click New. Rename thi ...
■ Details and Layers 141 In these first stages of texturing, you can smooth the work back into the surface so that it is still ...
142 chapter 4 ■ ZBrush for Detailing Once the stencil is placed, turn off Show under the Stencil menu to make your sculpting ea ...
■ Details and Layers 143 Line weight is a design term. It refers to the relative heaviness of one line when compared to another. ...
14 4 chapter 4 ■ ZBrush for Detailing Adding Pore Detail Skin pores can vary in size shape and density. The pores at the nasolab ...
■ Details and Layers 145 Figure 4.60 The neck typically has several small raised bumps. Figure 4.61 Neck bumps Another way to ad ...
146 chapter 4 ■ ZBrush for Detailing You can also use the Skin1 brush included in ZBrush. When I use this brush I invert the alp ...
■ Details and Layers 147 The Dam Standard brush behaves like a hybrid between the Slash brush and the stan- dard brush. I find ...
148 chapter 4 ■ ZBrush for Detailing Head with neutral morph target stored Morph brush, ZIntensity 0.5 Morph brush, ZIntensity 5 ...
■ Details and Layers 149 yield highest quality detail for high-resolution renders or when you need to create multiple high-resol ...
150 chapter 4 ■ ZBrush for Detailing Figure 4.68 Here I have written the word “Detail!” in the corner of the eye. Note the extre ...
■ Details and Layers 151 press A to enter HD mode. Figure 4.69 shows the adjacent area in HD mode. You will need to work your wa ...
152 chapter 4 ■ ZBrush for Detailing You may notice that you can only see your HD details when in Sculpting mode and then only i ...
■ Details and Layers 153 ZBrush 4 has the added benefit of allowing you to paint into HD geometry and then extract that informat ...
154 chapter 4 ■ ZBrush for Detailing Now you need to fill the object with gray. Click Color → SysPalette to open the system col ...
■ Details and Layers 155 Figure 4.72 Painting details in HD with the Bump Viewer material When you have finished detailing, you ...
156 chapter 4 ■ ZBrush for Detailing As you work, I recommend that you not finish any view but keep picking up and rotat- ing ar ...
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