ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Sculpting the Skull 57 The zygomatic bone should be the widest part of the skull when looking from the front. To move this par ...
58 chapter 2 ■ Sculpting in ZBrush Using rakes over the entire skull, resolve the forms to a point that the major shapes are cl ...
■ Sculpting the Skull 59 Frontalis Temporalis Orbicularis Oculi Orbicularis Oris Zygomaticus Minor Zygomaticus Major Triangulari ...
60 chapter 2 ■ Sculpting in ZBrush Use the Clay brush to mass out the width between the zygomatic bone and the man- dible. Make ...
■ Sculpting the Skull 61 Add two triangles of muscle on either side of the chin. These are called the triangularis muscles. The ...
62 chapter 2 ■ Sculpting in ZBrush Using the Clay brush, add the two-pronged shape here. Notice how it connects to the corners ...
■ Sculpting the Skull 63 To create the eye, save your current ZTool. Drop it to the canvas by exiting Edit mode by pressing the ...
64 chapter 2 ■ Sculpting in ZBrush Figure 2.60 The eye muscle orbicularis oculi Mask out the shape of the eyelids. Be sure to k ...
■ Sculpting the Skull 65 The underside of the chin is filled out with the digastric and mylohyoid muscles. Mask out the jawline ...
66 chapter 2 ■ Sculpting in ZBrush Sculpting Skin and Fat on the Face In this section we’ll finish sculpting the face by adding ...
■ Sculpting the Skull 67 Add the fold in the upper eyelid and the fatty tissue and skin between the outer edge of the eye socke ...
68 chapter 2 ■ Sculpting in ZBrush Using the Standard brush with low Draw Size and Intensity settings, gently add the width of ...
■ Sculpting the Skull 69 Adding the Neck I left the neck for last to show how it is possible to pull large forms directly out of ...
70 chapter 2 ■ Sculpting in ZBrush Hold down Ctrl to make a mark with the Masking brush on the neck to represent the start and ...
■ Sculpting the Skull 71 The two heads of the sternomastoid are sug- gested at the pit of the neck in Figure 2.86. With a combi ...
72 chapter 2 ■ Sculpting in ZBrush Complex compound shapes like ears are easier to dissect and re-create if you break them into ...
■ Sculpting the Skull 73 Mask out the shape of the antihelix (Figure 2.93). Invert the mask, and using the Inflate brush, build ...
74 chapter 2 ■ Sculpting in ZBrush Using the Inflate and Standard brushes, refine the shape of the anti- helix, as shown in Fig ...
■ Sculpting the Skull 75 element that has no underlying topology to support it. Instead of letting the topology dictate your des ...
76 chapter 2 ■ Sculpting in ZBrush Featured Artist: The Art of Eddie Yang Eddie Yang is one of those fantastic ZBrush character ...
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