ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Sculpting the Skull 77 continued ...
Chapter three ...
Designing a Character Bust In the previous two chapters we have been working with ZBrush primitives to start our sculptures. Whi ...
80 chapter 3 ■ Designing a Character Bust ZBrush and Working with Imported Meshes In ZBrush, models are 3D meshes that are impor ...
■ ZBrush and Working with Imported Meshes 81 easily as well as subdivided up to millions of polygons for fine detailing. Once th ...
82 chapter 3 ■ Designing a Character Bust If you have holes in your base mesh that you want to maintain—for instance, a head tha ...
■ ZBrush and Working with Imported Meshes 83 Figure 3.6 A low-poly goblin model Figure 3.7 Stretched faces in the tail ...
84 chapter 3 ■ Designing a Character Bust Figure 3.8 shows the underlying mesh in Frame mode. Notice how the areas of tighter ed ...
■ ZBrush and Working with Imported Meshes 85 Figure 3.9 The stretched faces subdivide less efficiently. Problems with stretched ...
86 chapter 3 ■ Designing a Character Bust Common Topology Issues You may encounter problems when using models that contain irreg ...
■ Importing and Preparing a Mesh for Sculpting 87 Mask the area you to which you want to add detail. In this case I am masking ...
88 chapter 3 ■ Designing a Character Bust a polygon mesh created in a polygon modeling package—it does not carry multiple subdiv ...
■ Importing and Preparing a Mesh for Sculpting 89 marquee anywhere off the model on the document background. To reveal all group ...
90 chapter 3 ■ Designing a Character Bust UV Groups will create polygroups from faces arranged in the UV Texture space outside 0 ...
■ Importing and Preparing a Mesh for Sculpting 91 into a tight area like this can be tricky, not to mention time-consuming, if y ...
92 chapter 3 ■ Designing a Character Bust disturbing the faces of the head (Figure 3.24). This makes the process of sculpting th ...
■ Importing and Preparing a Mesh for Sculpting 93 Select the Smooth brush and smooth the mouth area. This will have the effect ...
94 chapter 3 ■ Designing a Character Bust topologically the points are far apart. Topological Masking is a useful tool and I rec ...
■ Importing and Preparing a Mesh for Sculpting 95 build up the anatomy of the neck—at this stage just suggesting the form and di ...
96 chapter 3 ■ Designing a Character Bust Now let’s take advantage of the ear polygroups to change the ear shape. Ctrl+Shift- c ...
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