Acquisitions Incorporated
71 Without a cultural identity or memory of their own. the verdan quickly adopted the cultural practices of the a reas into whic ...
casters and into the world at large. Some of these spells are alterations of old classics, while others bend the magical energy ...
When I met Jim Dar k magic, · I w ondered. how I he d n thiner done in that outfit. I have since ear~e got a y o. I. I e standin ...
MOTIVATIONAL SPEECH 3rd-level enchantment Casting Time: I minute Range: 60 feel Components : V Duration: l hour You address alli ...
Members of the Noble Knife are said .. to b: abl~ to. carve their symbol into surfac~s ~nd pry reality in such a ... vay that th ...
CHAPTER 4: THE 0RRERY OF THE WANDERER H I S CHAPTER PRESENTS A COMPLETE Acquisitions lncorporated adventure di- vided into six e ...
80 RUNNING AN ACQUISITIONS INCORPORATED CAMPAIGN The grand buffet that is an Acquisitions Incorporated campaign features plenty ...
MAP I•: CAMPAIGN AREA force. imprisoned death slaad, yadda yadda), Caerhan returned from a research trip to Candlekeep to find h ...
LIFE IN WATERDEEP Before d iving headlong into the events of"The Orrery of the Wanderer" campaign, you might wish to spend some ...
"Thank you for answering my call so quickly. When the earthquake struck the city two days ago, damage was limited, but a sinkhol ...
If the characters attempt to sort the case of mistaken identi1y out, Jim tells them Om in is unavailable. and concedes that they ...
but sets up the existence of such riruals as foreshad- owing for later events. See the .. A Horse is a Corpse, of Course" sectio ...
86 people enter the area. At the same time, they ensure that nothing terrible escapes from the fissure into the city. The leader ...
Sergeant Teeshe is a tall, strapping female human who has seen her share of scuffles and doesn't back down from a fight. If some ...
88 Area 1: Rats Area 3: Traps M AP 1.2. AREAS'· 2, 3, ANO 5 I. RATS When the first character reaches the bottom of the sink- ...
effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate transmutation ...
Trap C. Nearly invisible runes cover the floor in this area. The runes radiate conjuration to a detect magic spell or similar ef ...
5. DEATH The next chamber contains the body of Constable Yander Boot. Caught in a web when fleeing from a giant spider, Boot suc ...
If the characters engage Gorkoh in conversation, he tells of how he and Caerhan came to these caverns in search of a lost shrine ...
Area 7: Stomp Area 8: Tentacle-· Area 6: Goblin Foot Runes @= Stalagmire Area 10: Corporal Teeshe Altar Shrine of Destruction Ar ...
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