Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes Next, let’s take a look at the TranslationTransi ...
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes The TranslateTransition class has eleven propert ...
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes The .toXProperty() method call is used to specif ...
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes Next, let’s take a look at the ParallelTransitio ...
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes The ParallelTransition class has only one native ...
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes When you select Run ➤ Project, a spinner spins f ...
Chapter 16 ■ 3D Game animation Creation: UsinG the animation transition Classes After the next chapter, when we cover 3D Scene e ...
© Wallace Jackson 2017 409 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_17 CHAPTER 17 i3D ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS The first two constructor methods in the PickR ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS The MouseEvent Class: Trapping Mouse Clicks on ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS We will not be specifically constructing (inst ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS The .getX() method call will return the double ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Remember to double-click the Create method “cr ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Double-click your setOnMouseClicked(EventHandl ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Now that you’ve created and loaded a Node obje ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS To make the spinner UI animate onto the screen ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Notice that TranslateY is -512; this places th ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Add a spinnerAnim.play(); statement at the end ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Now use your Run ➤ Project work process to tes ...
Chapter 17 ■ i3D Game Square SeleCtion: uSinG the piCkreSult ClaSS with 3D moDelS Now I can add a rotSpinner.play(); Java statem ...
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