Star Wars: Edge of the Empire Rule Book
play to that style. Some players are happy to simply use their Motivation to justify their current actions. The potential intera ...
USING A BASE OF OPERATIONS Croups of player characters often start the game only loosely or tangentially affiliated. Many player ...
A base of operations can also serve as a stockpile of "odds and ends" that the player characters may need in the future, even wi ...
99 for a starting group starship should determine what starship the group has and, by extension, the starship best suited to wor ...
Ideally, there should be a free flow of Destiny Points throughout the game. While not every die roll needs to be influenced, the ...
Running a Full Campaign C ampaigns are to adventures what the Star Wars saga is to individual movies. A campaign is a long term ...
Episode 2: Wookiees are Trouble. One of the rescued slaves is a Wookiee who convinces the Player Characters he is wealthy. He hi ...
BEWARE OF BORING BATTLES B attle scenes and skirmishes may happen in most any locale. However, some locations are naturally more ...
SELECTING LOCATIONS The Star Wars galaxy is filled with fantastic locations and exotic environments. GMs should select spectacu- ...
DEALING WITH PARTY CHANGES KEEPING THE CAMPAIGN ON TRACK Long-running campaigns increase the likelihood that one or more players ...
Alternate and Optional Rules In EDGE OF THE EMPIRE, there are some rules that are Inot integral to gameplay. Though the players ...
This option has several benefits that may make it appealing to groups. Primarily it allows PCs to benefit from having high Prese ...
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THE GALAXY "You will never find a more wretched hive of scum and ' villainy. We must be cautious." ' -Ben Kenobi T he Star War ...
The Great Hyperlanes •Jyperspace travel is the driving force behind galactic [•civilization. Without it, interstellar travel wou ...
the Deep Core through much of the Core Worlds terri- tory to Corellia, before extending as almost a straight shot to the Outer R ...
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PLANETS, STAR SYSTEMS, SECTORS, AND REGIONS P lanets are typically the smallest political and cultural unit recognized by the ga ...
and unlikely to draw the typical merchant or tourist traffic. They include prison planets, industrial worlds, and indentured or ...
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