Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 18 ■ 3D Gameplay DesiGn: CreatinG your Game Content usinG Gimp anD Java Figure 18-29. Add the quadrant 1 texture maps to ...
© Wallace Jackson 2017 465 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_19 CHAPTER 19 Gam ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS The quadrantLanding variable will always contai ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS The first thing we’ll need to do is to add each ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Next, open your empty calculateQuadrantLanding ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Let’s use a Run ➤ Project work process and see ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS We also want to see that we’re getting a random ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Next, let’s code your rotGameBoard.setOnFinishe ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS For your first populateQuadrantOne() method bod ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS int pickS4 = random.nextInt(3); if (pickS4 == 0 ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS However, the selected quadrant on the screen is ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Let’s again utilize the Run ➤ Project work proc ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Select the Java code in populateQuadrantOne() a ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Now let’s use a Run ➤ Project work process and ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Figure 19-12. Use Run ➤ Project to test your co ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Your OnFinished() event handling conditional if ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS As you can see in Figure 19-14, when I selected ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS int pickS17 = random.nextInt(3); if (pickS17 == ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Use a Run ➤ Project work process, and click the ...
Chapter 19 ■ Game Content enGine: ai LoGiC with random Content SeLeCtion methodS Go back into your createSceneProcessing() metho ...
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