Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling We do want to turn the spinner mouse click on, ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling The next thing we need to ascertain (and code) ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling To do this, we’ll need to “wrap” the score-pro ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Place this same if(buttonClick == true) before ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Figure 23-17. Declare an againButton Button ob ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Since we don’t want this Button visible until ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Since we only estimated the location and size ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Use Run ➤ Project to view the final Button UI ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling The next thing that we need to create is the c ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Next, let’s create an exact opposite of your m ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling So, now we can create your ParallelTransition ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Finishing the Play Again Button: resetTextureM ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Now we can add the .setOnFinished() event hand ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Use a Run ➤ Project work process, shown in Fig ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Figure 23-31. Change your squareClick code to ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling As you can see in Figure 23-33, I have also se ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Do this same squareClickN = true; Java stateme ...
Chapter 23 ■ Completing the gameplay Code and player proofing your event handling Figure 23-35. Use Run ➤ Project and test the f ...
© Wallace Jackson 2017 603 W. Jackson, Pro Java 9 Games Development, https://doi.org/10.1007/978-1-4842-0973-8_24 CHAPTER 24 Opt ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans (directory) called /8bit/ underneath the current ...
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