Pro Java 9 Games Development Leveraging the JavaFX APIs
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans I use the maximum allowed 256 colors (0 through ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans As you can see in Figure 24-4, if we zoom into t ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans As you can see in Figure 24-5, your true-color ( ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans As you can see in Figure 24-7, the first quadran ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans As you can see in Figure 24-8, we have reduced t ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans As you can see in Figure 24-10, I have now finis ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans We have reduced your data footprint for the game ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Once you invoke the Profiler the first time, you ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans We are going to look at the Telemetry Profiling ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Your JavaFXGame profiling pane will then show th ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Click your Profile Project icon, and you will ge ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans The next thing that you will see, as shown in Fi ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Picking a square invokes garbage collection to l ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Resetting the game using the Let’s Play Again Bu ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Memory usage at 60MB is also pretty good, consid ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans We will be taking a look at some of those Java c ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Next, let’s use a Run ➤ Project work process sho ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans Click the image with the color gradient, in this ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans vocal) may need higher (22 and 32 kHz) sampling ...
Chapter 24 ■ Optimizing game assets and COde, and game prOfiling Using netBeans if (spin == 3) { rotGameBoard.setByAngle(1350); ...
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