ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Exporting Directly from ZBrush to Maya Using GoZ 297 successful when combined with displacement maps. See the section “Applyin ...
298 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Figure 9.3 The texture map for the alien head loaded ...
■ Exporting Directly from ZBrush to Maya Using GoZ 299 (Figure 9.8). These options will allow your normal map and color maps to ...
300 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Figure 9.7 The alien creature loaded into Maya with ...
■ Exporting Directly from ZBrush to Maya Using GoZ 301 Figure 9.9 The Alien with normal and color maps displaying in the Maya vi ...
302 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Figure 9.11 Turn off the normal map. To generate a ...
■ Exporting Directly from ZBrush to Maya Using GoZ 303 Figure 9.13 When a displacement map is active on a subtool, it will displ ...
304 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master If mental ray doesn’t appear in the drop-down list, ...
■ Exporting Directly from ZBrush to Maya Using GoZ 305 Figure 9.17 The mesh is now ready to render. Click the Render button at t ...
306 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master this button off, each UV would be an unmerged point ...
■ Exporting Directly from ZBrush to Maya Using GoZ 307 Figure 9.21 Overlapping UVs are noted in red when using the New From UV C ...
308 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Figure 9.23 UV Master can correct overlapping UVs qu ...
■ Exporting Directly from ZBrush to Maya Using GoZ 309 Figure 9.24 Single-region UV mapping Figure 9.25 Multiregion UV mapping ...
310 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master In Maya, choose File → Import → OP and select OBJ f ...
■ Generating Displacement Maps 311 Accessing Your Original Mesh Shape ZBrush is a multiresolution editing tool, meaning that cha ...
312 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Generating a 16-bit map in ZBrush is simple. To do s ...
■ Generating Displacement Maps 313 Making 32-Bit Floating-Point Maps There’s an added benefit to creating a 32-bit map; it carri ...
314 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Enable displacement display in ZBrush Clone map to m ...
■ Generating Displacement Maps 315 The difference between DPSubPix mode and Adaptive mode is in how the displacement map is gene ...
316 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Newer versions of Maya have a utility built in to do ...
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