ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Cavity and Ambient Occlusion Maps 337 Ambient Occlusion You can use Ambient Occlusion maps to create attractive renders becaus ...
338 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master Open the ZPlugin → Multi Map Exporter menu. Enable ...
■ Cavity and Ambient Occlusion Maps 339 Most of this chapter has been concerned with exporting maps from ZBrush that help re- cr ...
340 chapter 9 ■ Normal Maps, Displacement Maps, Maya, and Decimation Master 3D Printing 3D printing, or milling, is the process ...
■ Cavity and Ambient Occlusion Maps 341 Featured Artist: The Art of Damien Canderle Damien is a freelance ZBrush artist whose st ...
Chapter ten ...
ZSketch and Hard-Surface Brushes In this chapter we will look at ZSketch. ZSketch is a mesh generation tool that allows you to c ...
344 chapter 10 ■ ZSketch and Hard-Surface Brushes Figure 10.1 ZSketch model of a scooter with driver Figure 10.2 The final gestu ...
■ ZSketch 345 Figure 10.3 These thumb maquettes are 5-minute clay sculptures from life. They are intended to help you see the ge ...
346 chapter 10 ■ ZSketch and Hard-Surface Brushes Figure 10.4 Create a ZSphere chain for the torso. Figure 10.5 Adding shoulders ...
■ ZSketch 347 Figure 10.6 Further refine the armature with arms, legs, and a head. Figure 10.7 Add ZSpheres to the legs to creat ...
348 chapter 10 ■ ZSketch and Hard-Surface Brushes Figure 10.8 Adding the S curve shape in the armature helps to translate it int ...
■ ZSketch 349 There are many options for Smooth brushes with ZSketch. Each one will treat the ends of the stroke differently. Sm ...
350 chapter 10 ■ ZSketch and Hard-Surface Brushes Brush Description SketchB Draws a stroke halfway in the surface but with a onc ...
■ ZSketch 351 Build strokes down the arms and abdo- men, then create a block for the pelvis (see Figure 10.15). Further refine ...
352 chapter 10 ■ ZSketch and Hard-Surface Brushes Figure 10.17 The torso built up with more strokes. Notice that the head and th ...
■ ZSketch 353 Figure 10.19 Use single strokes as much as possible to represent shapes like the abdominal muscles or the fists. F ...
354 chapter 10 ■ ZSketch and Hard-Surface Brushes Figure 10.21 The strokes of the back and arm muscles The shape of the legs is ...
■ ZSketch 355 Figure 10.23 The leg shapes worked in three-quarter view Continue to work the figure’s gesture from all views. In ...
356 chapter 10 ■ ZSketch and Hard-Surface Brushes line I want to establish. I always try to smooth each few strokes as I go. ZSk ...
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