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Create a shared motion flow script: 1 On the Motion Flow rollout, click Show Graph. The Motion Flow Graph is displayed. The word ...
TIPIf you wanted all the bipeds to start their movement using the same clip, you would reduce the Random Start Probability value ...
8 On the Motion Flow rollout, in the Scripts group, click Create Random Motion. The Create Random Motion dialog displays. 9 On t ...
12 An alert asks if you want to put all the bipeds into Motion Flow mode. Click Yes. The bipeds appear with footsteps, ready to ...
Set up the lesson: 1 Reset 3ds Max. 2 In the Perspective viewport, create a biped starting at approximately 0,0,0. Add clips to ...
Set and optimize transitions: 1 On the Motion Flow Graph toolbar, turn on Create Transition From->To. 2 In the Motion Flow Gr ...
3 Turn on Select Clip/Transition and region-select all the clips. Then, on the Motion Flow Graph toolbar, click Optimize Selecte ...
You’ll alter the percentages for the loop transition and the transition between SkateLoop and SkateSpin. 6 In the Motion Flow Gr ...
9 On the Motion Flow Graph toolbar, turn on Select Random Start Clips, and click Skateup. The Skateup clip turns purple. It will ...
The Create Random Motion dialog displays. 12 In the Minimum Animation Length field, enter 2000 and click Create. On the Unify Op ...
The trajectory of the scripted motion, as seen in the Top viewport. NOTEKeep in mind that, since you're using Create Random Moti ...
Adjusting the Biped to the Model This tutorial shows you how to adjust a biped model in various ways, including the Knuckles fea ...
Skill level: Beginner Time to complete: 2.5 hours Working with Biped Parts The process of animating a character starts with a bi ...
The biped is a hierarchy of special objects. Its parent object (Bip01) is also called the center of mass or COM. The COM is disp ...
Five fingers 2 Set the number of Fingers to 5. This gives the biped four fingers and a thumb. 3 Change the Finger Links paramete ...
Five fingers with three finger links 4 Experiment with the number of Toes and Toe Links, and observe the changes in viewports. N ...
Biped with tail As long as this biped remains selected, you can make changes to the biped parameters and see the effects. 2 Chan ...
Biped with one ponytail (in blue) 4 Change the Ponytail1 Links value to 0. Add props: Props are extensions of the biped skeleton ...
Biped with Prop 1 activated Once you have determined the appropriate parts for your biped, the next step is to align the biped t ...
Create the biped: 1 Go to the Create panel, turn on Systems, and the click the Biped button to turn it on. 2 Drag in the Perspec ...
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