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Summary In this tutorial, you learned how to animate a biped using footsteps, add upper-body freeform animation, and how to modi ...
every part of the biped. Freeform animation gives an animator fine control over the biped's motion. In this tutorial, you will l ...
In this lesson, you will animate a biped swimming in place. You’ll use freeform animation methods to produce the kicking legs an ...
The biped takes on new structural elements saved in the FIG file. This simplified figure has one large toe on each foot and one ...
This activates the Left viewport without affecting the selection in the scene. 2 Press Alt+W to maximize the viewport for a clos ...
5 Move your cursor over the green circle. The cursor turns yellow, meaning that any rotation is locked to that axis. 6 Rotate th ...
Pose one leg: Now that the biped is prone, you're ready to animate the swimming motion. First, you’ll position the legs. You’ll ...
The foot looks more natural in this position. So far you’ve used only forward kinematics to animate the biped. Next you’ll use i ...
The knee bends to accommodate the new position of the foot. The knee bends. In this move, you’ve just used inverse kinematics. T ...
Rotating the thigh. 5 Move the time slider back and forth between frame 0 and frame 10. The leg moves up and down. Use copy and ...
4 On the Copy/Paste rollout, click the Create Collection button. This creates a collection named Col01. Rename it to Swim – Craw ...
8 Move the time slider back to frame 0. Click Paste Posture Opposite. The left leg rotates downward. The right leg hierarchy is ...
Use Paste Posture to create multiple kicks: You can use the Copy Posture tools to quickly duplicate all the leg keys from one fr ...
Both legs are added to the collection. 4 Move the time slider to frame 20. TIPYou can type in the frame number in the Current Fr ...
7 In the Copy Collections group click the Save Collection button to save your collection. Name the collection Swim – Crawl. The ...
4 Right-click the Top viewport and press Page Up to select Bip01 L Clavicle and rotate it −20 degrees about the Y axis. This sho ...
This completes the first arm pose, so it's a good time to save your data. 6 Double-click Bip01 LClavicle to select the entire le ...
Thumbnail snapshot from perspective viewport. 8 Move the time slider to frame 10. 9 On the main toolbar, click Select And Move, ...
11 Double-click Bip01 LUpperArm to select the arm hierarchy and then click Copy Posture. Name the pose LArm down. 12 Move the ti ...
before you copy the posture, you can adjust the viewport so the pose is clearly visible in the thumbnail. 15 Move the time slide ...
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