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Tutorials: Character-Animation 2010 ...
Autodesk® 3ds® Max 2010 Software © 2009 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., thi ...
Character-Animation Tutorials The following tutorials introduce you to the fundamentals of character animation using 3ds Max 's ...
In this tutorial, you will learn how to: ■ Create and pose a biped. ■ Associate the biped with a mesh using the Physique modifie ...
Creating a Biped In this lesson, you'll create a default biped: a simple skeleton consisting of bones connected in a hierarchy. ...
root name of Bip02. The root name acts as a prefix for each part of the biped, to make it unique from any other bipeds in the sc ...
Posing a Biped Once you've created a biped, you need to pose it to match the character model that the biped will control. This i ...
Build the biped: Now that you know how to create a biped, you're going to use the character mesh as a template for building the ...
NOTEWhen you change the name on the Create Biped rollout, the name is used as a prefix for all the biped’s component parts; for ...
Zoom into Front viewport 4 In the Track Selection Rollout, make sure the Body Horizontal button is active. 5 Move Dr.X, the COM, ...
Bip01 moved in the Front viewport Adjust the legs: Next, you'll adjust the legs so they conform with those of the character. Whe ...
4 In this step, you rotate the biped's legs to run roughly along the legs of the mesh. To make these rotations, you'll have to s ...
■ In the Left viewport, rotate about – 8 degrees about the Z-axis. Posing a Biped | 673 ...
5 On the main toolbar, choose Select And Non-Uniform Scale. Scale the thighs along the X-axis until they match the skin model: a ...
The Left view of the scaled thighs and calves. 8 Press Page Down again to select the biped feet. Scale the feet from the Front a ...
9 On the Structure rollout, adjust the Ankle attach value to slide the foot to better fit in the mesh: about 0.1. 10 In the Fron ...
Rotate the feet to fit the mesh. 11 Save the scene as my_drx01.max. The procedures you've just completed give you an idea of wha ...
■ When scaling and rotating biped parts, pay attention to the model in multiple viewports. A rotation, for instance, may look go ...
Apply Physique: 1 Select the character mesh, DoctorX. 2 On the Modify panel, choose Physique from the Modifier List. The Physiqu ...
Adjust the envelopes: Physique associates the biped with the mesh by means of the mesh's vertices. Each biped part is surrounded ...
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