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The Physique modifier makes the biped act as a skeleton under a mesh “skin”. Physique assigns each vertex in the mesh to one or ...
This scene contains the character Wilson and a completely posed biped. You'll apply the Physique modifier to Wilson's head and b ...
4 Highlight the MeshSmooth modifier on the modifier stack, and click Remove Modifier From The Stack. 5 Select Wilson Mesh Head a ...
An orange skeleton line appears throughout the mesh. If Physique has been properly applied, the line should extend up through th ...
The fastest way to check that vertex assignments is to make a simple animation with the biped and watch how the mesh responds. Y ...
8 Turn off Auto Key. Check the default vertex assignment: 1 Go to frame 0. 2 Unhide the mesh. 3 Scrub the time slider to see how ...
You will fix these problems by adjusting envelopes in the next lesson. 4 Save your work in the file my_physique_wilson.max. You' ...
■ Hip and shoulder areas must be adjusted for smooth deformation when the biped walks or stretches ■ The head requires a rigid e ...
2 Select the Wilson Mesh Body object. 3 Open the Modify panel. 4 In the Physique Level Of Detail rollout, turn on Hide Attached ...
Two envelopes appear around the arm link. The vertices inside the envelopes are influenced by the bone. The inner red envelope i ...
To make the other arm's envelope the same, you can copy and paste the envelope settings. 6 In the Edit Commands group, click Cop ...
NOTEIt is possible that the right arm envelope's Radial Scale will have to be increased slightly to encompass the sleeve on that ...
3 In the Blending Envelopes rollout > Selection Level group, click the Control Point button. Control points appear on each en ...
5 In the Blending Envelopes rollout > Selection Level group, click the Link button. 6 Select the lower left leg link. Increas ...
3 Select one of the foot links, and increase the Radial Scale until any parts of the foot that were sticking out are now followi ...
NOTEThe Parent Overlap parameter works in the opposite direction, increasing or decreasing the length of the envelopes in the di ...
NOTEBecause the Physique modifier is instanced on both the mesh and head, it doesn't matter whether the head, the mesh, or both ...
Save your work: ■ Save your scene as my_wilson_envelopes.max. A scene with adjusted envelopes can be found in the file envelopes ...
In this tutorial, you will learn how to: ■ Make hands and feet follow objects. ■ Simulate lifting and pushing heavy objects. ■ W ...
When a biped’s hand must interact with an object, there are two methods you can use to create the animation: ■ Animate the hand, ...
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