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The goal is to make the biped's legs go down the centers of the mesh legs, but you can't do it until you scale the pelvis. 4 Sel ...
You might need to rotate the legs again, and scale the pelvis again. Work back and forth between scaling the pelvis and rotating ...
So far you have been posing both legs at the same time. It is possible to pose one leg or arm first, then copy and paste it to t ...
5 Select both the foot and calf you just scaled. 6 In the Copy/Paste rollout, turn on Posture. Click Copy Posture. 7 Click Paste ...
Now the two legs match. 8 In the Left viewport, check to see if the ankle joint meets the bottom of the leg. If not, change the ...
The file align_wilson_legs.max contains the biped posed up to this point. Position the arms and spine: 1 Select one of the biped ...
3 Select all the spine links and make a selection set called Biped Spine. 4 In the Front viewport, scale the spine upward or dow ...
5 Select the posed upper arm. In the Copy/Paste rollout, copy and paste this pose to the other side of the biped using Copy Post ...
IMPORTANTDon't rotate the COM when posing the biped. Instead, move the lowest spine link to adjust the position of the spine and ...
Make each spine bone about two-thirds the size of the mesh. You will have to scale some spine bones more than others. Pose the a ...
Left (blue) clavicle scaled slightly. 2 In Top viewport, work with the upper and lower portions of the same arm. Scale and rotat ...
4 Select the clavicle, upper arm, and lower arm, and copy and paste the pose to the opposite side of the biped. The file align_w ...
4 Check the hand in the Left viewport, and if necessary, rotate it to fit the center of the mesh hand. 5 In the Top viewport, mo ...
7 Scale the lengths of the finger joints so the first goes about halfway down the finger, and the last extends just beyond the m ...
8 Using the Top and Front viewports, scale the width and height of each biped finger to about two-thirds the size of the corresp ...
TIP To rotate the view around the hand, select one or more finger bones and use Orbit Selected in the Orthographic viewport. The ...
2 In the Front viewport, scale the head to about half the width of Wilson’s head, and to its full height. 3 In the Top viewport, ...
Complete the posing process: 1 As necessary, scale biped parts so they are about two-thirds the width of the mesh. Wilson's pose ...
2 Select the entire biped, and create a named selection set called Wilson Biped. TIPIt’s best to wait until you’ve finished posi ...
TIPGiving each of your bipeds a unique name is a good practice. For example, if you decide to merge the character into a scene t ...
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