ZBrush Character Creation - Advanced Digital Sculpting 2nd Edition
■ Using the DVD 397 Using the DVD For best results, you’ll want to copy the files from your DVD to your computer. To copy the it ...
398 Index Note to the Reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized p ...
Index ■ 399 Basic Material shader, 280 best practices, 7–8 Best Preview Render option, 281, 281 bind for rigging, 258–260 biped ...
400 ■ Index color base, 178 –179, 178 –179 bump maps, 154, 155 custom spray brush, 174 –175, 174 –175 face temperature, 173 –176 ...
Index ■ 401 DragDot stroke, 128 DragRect stroke, 124, 125 alphas for, 127, 127 description, 128 drapery, 253, 254 , 264–265, 264 ...
402 ■ Index G G Radial slider, 217 geometry for character bust, 99–102, 100 –102, 108–109, 109–112 HD. See HD (high-density) geo ...
Index ■ 403 Joyner, Ian, 264–265, 264–265 Jubinville, Steve, 270 K keyframes, 271–273, 271–272 Kingslien, Ryan, 49, 173 , 221, 2 ...
404 ■ Index exporting to using displacement maps, 301–302, 302 using GoZ, 297–301, 298–301 manual process, 305–306 multimap disp ...
Index ■ 405 noodling pass, 176 –177, 177–178 normal maps, 297–298, 298 in Maya, 330 –333, 330 –333 Multi Map Exporter for, 336 , ...
406 ■ Index Q quads, 86, 86 , 239, 240 R radial symmetry, 387, 388–389 raking and Rake tools with clay, 44–45, 45– 46 skin, 66, ...
Index ■ 407 single-region UV mapping, 308, 309 16-bit displacement maps creating, 311–312, 312 for Maya, 324 –325, 325 size of b ...
408 ■ Index temperature color, 172 –173, 179 –180, 179–180 face, 173 –176, 174 –176 temperature contrast, 173 temples, 56 tempor ...
Index ■ 409 V value in form, 5 variation in detailing, 156 vents for ray gun, 388, 390 vertex order of UVs, 306 –310, 306 –310 v ...
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