Star Wars: Edge of the Empire Rule Book
Step 6: Invest Experience Points E xperience is the primary means by which players customize their characters. Each player start ...
A character can also purchase ranks of non-career skills. Each rank of a non-career skill costs 5 additional experience points. ...
Step 7: Determining Derived Attributes S ome attributes of a character are derived from a player's other choices during characte ...
TABLE Z-6: SPECIFIC AMBITIONS 01-10 Friendship:may not be gregarious, relying on his actions and deeds to foster The character s ...
TABLE 2-8: SPECIFIC RELATIONSHIPS dlOO Result 01-10 Placeor ship. The of Origin: character The character strives to better the i ...
ROLEPLAYING MOTIVATION REWARDS SECRET MOTIVATIONS P layers can receive rewards for staying true to their Motivation, just as the ...
Characters keep any unspent credits when they start the game. In addition, once the player has fin- ished spending his starting ...
Step 10: Selecting a Ship As part of their Obligation, each group starts the game with a starship. This is the final part of cha ...
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T he vast majority of a character's actions are gov- erned by abilities that he has learned through edu- cation or experience. A ...
SKILL RANKS Every time a character prepares to check for an ac- tion, he begins by forming a dice pool. The higher value of the ...
TABLE 3-1: SKILL LIST Skill Characteristic Type Page Astrogation Intellect General^104 Athletics Brawn General 105 Brawl Brawn C ...
General Skills T his group of skills represents the majority of the ac- tions that a character attempts. In dramatic situa- tion ...
ATHLETICS (BRAWN) Player Characters lead dramatic lives, filled with con- stant physical confrontations. Often that confronta- t ...
Persuading an individual to make a special excep- tion to his usual practices through flattery, flirting, and grace typically r ...
come of a character's Coercion attempt. Extra <§> may be spent by the CM to represent a building resentment to the Coercin ...
GAMBLING: COOL AND DECEPTION In EDCE OF THE EMPIRE, the Player Characters are •likely to participate in gambling, whether as an ...
sidelines pulling a weapon of his own. If the situa- tion goes badly enough, the character may lose all sense of where he is and ...
off world before the treachery is noticed or might even leave the target less likely to notice the fraud and more susceptible to ...
Discipline is often used to oppose another's ac- tions—where there is no roll—so it may not always be possible to generate an ex ...
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