Waterdeep - Dungeon of the Mad Mage
value. In short, the two are enjoying themselves at each other's expense. If he must, Narizmar can free himself from the leather ...
CRYSTAL STALACTITES Four githyanki gish (see appendix A) are encased in transparent crystal stalactites in areas 2, 3, and 6. Wh ...
CAVES OF THE RIVER COVEN All the caves in this area are cold and damp, with water dripping from the ceiling to form shallow po ...
character who examines the wall can, with a successful DC 14 Intelligence (Arcana) check, ascertain that it's a scrying device a ...
50 barnacle-covered spars that were once masts. At the top of the mountain of junk is a crow's nest that con- tains the sea hags ...
STARDOCK Roos A Stardock rod is a 1-foot-long black crystal rod that is needed to open the magic gate in area^11 and its corre- ...
an effect that turns uodead against it can commandeer the gondola- but without its proper pilot, the ship is at- tacked whenever ...
12D. DRAGON HATCHERY Lava Pool. The entire floor is a 1-foot-deep pool of lava. The lava is created magically but is not itself ...
52 who inspects the bolts and succeeds on a DC 15 Intelli- gence (Nature) check finds evidence of drow poison on the bolts, but ...
GITHYANKI TRAINEES Githyanki children are brought to the creche to grow, train, and s tudy in these connected caverns. 15A. TR ...
plenty of carrion. It won't ordinarily attack goblinoids or anyone escorted by them. It will, however, attack any creature that ...
18B. MAP ROOM The shelves along the walls of this cavern are piled high with leather and bone tubes holding maps of planar lo- c ...
The building is full of cobwebs, and a 3-foot-tall oval mirror hangs on the western wall. Eerily realistic spi- ders are carved ...
The githyanki fight intruders until six or more of them fall. The remaining warriors then retreat to area 27. The githyanki knig ...
lapsed. Most of the buildings have 10-foot-high walls and no roofs. Streets. The narrow "streets" between the buildings are stre ...
of roaring iron stoves and a 10 -foot-long table covered with pots, bowls, and cutlery. Shelves. S helves carved into the walls ...
21D. ARMORY Two hobgoblins guard racks of mundane weaponry. 21E. HOBGOBLIN BARRACKS The old furnishings were cleared out of this ...
looking forward to the prisoners' executions. If a fight breaks out here, the githyanki in area 30 investigate. A detect magic s ...
SIDE QUEST : FREE ALUSSIARR Preet a Kreepa knows that Arcturia uses the blood of a "magical man" named Alussiarr as a material c ...
EADEEPS IS DESICNED FOR FOUR 1 4TH-LEVEL characters, and adventurers who defeat the monsters on this level should gain enough XP ...
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