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Vertices that are not influenced by the envelope pull out of shape. 3 Press Ctrl+Z to put the arm back to its original position ...
The orange splines running through the biped have turned yellow. These are deformation splines, which deform the mesh as the spl ...
The dark outer envelope completely encompasses the lower arm. Many more small adjustments are needed to make all the envelopes f ...
Animating the Biped with Freeform Animation There are two types of animation that a biped can perform: Freeform animation and Fo ...
2 Press the H key and choose DrX Biped L Foot from the object list. Plant the feet: Since Dr. X is doing squats, his feet are no ...
Animate the first knee bend: You'll start by animating the knee-bending motion. Dr. X will start the knee bend in his current st ...
Watch the Coordinate display Z-field until it reaches about –0.25m and release the mouse button. A key is automatically created ...
7 Make sure Auto Key is still on. 8 On the Copy/Paste rollout, paste options group, click the Paste Vertical button. 9 Click Pas ...
Animate the arms: Now that the legs are set to bend, you'll rotate the arms and lock the upper body. As Dr. X dips down, his arm ...
9 On the Copy/Paste rollout, click Copy Posture, and name the posture Arms Forward. 10 Paste the copied postures to set keys for ...
2 Select the mesh. In the Modify panel, turn on the MeshSmooth modifier by clicking the light bulb to turn it on. 3 Play the ani ...
Set up the lesson: 1 Reload cs4_qs_drX03.max from the \character_animation\quick_start folder. This scene contains Dr. X with Ph ...
3 In the Perspective viewport, right-click the mesh and choose Hide Selection from the quad menu. Hiding the mesh makes it easie ...
4 In the General group, increase the Number Of Footsteps to 8 , then click OK. 5 In the Footstep Operations rollout, click Creat ...
When the footstep keys are created, Dr. X changes his pose. 6 Click the Play Animation button. You can also scrub the time slide ...
By just watching the biped walk, you can tell that Dr. X's walk doesn't look right. You can see that the feet are too close toge ...
NOTE If the footsteps still fail to display, click the Show Footsteps And Numbers button and hold until you see the button flyou ...
2 Press the H key and select DrX Biped L Upperarm. 3 In the Track Selection rollout, click the Symmetrical button. Notice the ke ...
8 Turn off Auto Key to end the animation process. 9 Play the animation. Save the motion in a BIP file: You can save the footstep ...
Prepare for playing or rendering: 1 Press the H key. In the Select From Scene dialog, click Select All button, then click OK. 2 ...
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